(global) Undo on an armature kicks me out of Pose mode #43369

Closed
opened 2015-01-22 13:44:34 +01:00 by Todor Imreorov · 19 comments

System Information
manjaro linux latest, ati mobility radeon 4560

Blender Version
Broken: blender-2.73-1b1a6e0-linux-glibc211-x86_64
Worked: 2.72b

Short description of error
Undo doesnt work at all if not set to "Global" in the preferences.
When in Pose mode (armature), clicking ctrl+z to UNDO kicks the user out of pose mode and back in object mode.
This is extremely annoying as one has to go back to pose mode every time the undo command is issued in pose mode.

Exact steps for others to reproduce the error

  1. Create an armature
  2. select it and Go in pose mode
  3. Rotate one of the bones and then hit Ctrl+Z

you will be kicked out of pose mode every time you UNDO

**System Information** manjaro linux latest, ati mobility radeon 4560 **Blender Version** Broken: blender-2.73-1b1a6e0-linux-glibc211-x86_64 Worked: 2.72b **Short description of error** Undo doesnt work at all if not set to "Global" in the preferences. When in Pose mode (armature), clicking ctrl+z to UNDO kicks the user out of pose mode and back in object mode. This is extremely annoying as one has to go back to pose mode every time the undo command is issued in pose mode. **Exact steps for others to reproduce the error** 1. Create an armature 2. select it and Go in pose mode 3. Rotate one of the bones and then hit Ctrl+Z you will be kicked out of pose mode every time you UNDO
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @TodorImreorov

Added subscriber: @TodorImreorov

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2015-01-22 13:59:32 +01:00

You found the solution yourself, enable 'Global' undo in userprefs is more than recommended…

You found the solution yourself, enable 'Global' undo in userprefs is more than recommended…
Author

that doesnt resolve the issue at all though :)
It still kicks me out of pose mode when i undo.

It didnt do that in 2.72b

that doesnt resolve the issue at all though :) It still kicks me out of pose mode when i undo. It didnt do that in 2.72b
Author

did you actually try to reproduce the bug (with Global undo switched on) before closing it? :D

did you actually try to reproduce the bug (with Global undo switched on) before closing it? :D

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Eeeeeeh! You mean, you do have 'gloabl undo' enabled? sorry, org report was not so clear here…

In this case, can you please check you have a reasonable number of undo steps and/or have no mem limit?

Otherwise, please attach here the .blend file.

PS: I can assure you this does not happens for me, out of quick test. ;)

Eeeeeeh! You mean, you do have 'gloabl undo' enabled? sorry, org report was not so clear here… In this case, can you please check you have a reasonable number of undo steps and/or have no mem limit? Otherwise, please attach here the .blend file. PS: I can assure you this does not happens for me, out of quick test. ;)
Author

Yeah, I have the defaults atm.Global undo is ticked and Steps is set to 32, memory limit = 0.

I have no idea why it does it. I tried with a fresh settings file- its still switching to object mode when I undo. Is it possible that the bug is specific to linux?

undoInPoseModeBug.blend

Its just a normal rigify armature (btw I have rigify enabled).
It didnt have this problem in 2.72b

Yeah, I have the defaults atm.Global undo is ticked and Steps is set to 32, memory limit = 0. I have no idea why it does it. I tried with a fresh settings file- its still switching to object mode when I undo. Is it possible that the bug is specific to linux? [undoInPoseModeBug.blend](https://archive.blender.org/developer/F138812/undoInPoseModeBug.blend) Its just a normal rigify armature (btw I have rigify enabled). It didnt have this problem in 2.72b

Do not understand… entered pose mode, did a few edits, undo, of course we get out of pose mode in in the end, but not before having undone all edits first… So cannot confirm your issue (and Igm under linux too).

Do not understand… entered pose mode, did a few edits, undo, of course we get out of pose mode in in the end, but not before having undone all edits first… So cannot confirm your issue (and Igm under linux too).
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Also can't confirm that.

Also can't confirm that.
Author

I am also getting the bug in windows. No idea what makes my computer special. I can make a video recording if you like to prove the behavior. :)

Is there a way to debug blender somehow and see why its doing that in the new version?

It seems to be an ellusive bug

I am also getting the bug in windows. No idea what makes my computer special. I can make a video recording if you like to prove the behavior. :) Is there a way to debug blender somehow and see why its doing that in the new version? It seems to be an ellusive bug
Member

Sounds quite weird to me :/ Did you try using factory settings? And are you sure you're using an "official" build? I mean, not a Gooseberry build or such?

Sounds quite weird to me :/ Did you try using factory settings? And are you sure you're using an "official" build? I mean, not a Gooseberry build or such?
Bastien Montagne removed their assignment 2015-01-30 12:57:58 +01:00

Added subscribers: @Sergey, @ideasman42, @mont29

Added subscribers: @Sergey, @ideasman42, @mont29

Switched to unconfirmed, we need a dev to be able to reproduce the issue, otherwise we cannot investigate it…

Switched to unconfirmed, we need a dev to be able to reproduce the issue, otherwise we cannot investigate it…
Author

Hi,
Loading factory settings and using the 2.73a build seems to have fixed the issue. Mark as solved.

Hi, Loading factory settings and using the 2.73a build seems to have fixed the issue. Mark as solved.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Julian Eisel self-assigned this 2015-01-30 13:06:16 +01:00
Member

Ah, nice to hear :)

Ah, nice to hear :)
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Reference: blender/blender#43369
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