Rendered Viewport Crash with Ashikhmin-Shirley Glossy BSDF #43475
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Reference: blender/blender#43475
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System Information
64bit Manjaro Linux, kernel 3.14.29
CPU: AMD Phenom II 970 Deneb quad-core
GPU: nVidia GTX 650 Ti, driver 343.36
Blender Version
Broken: 2.73 devel, hash
59e2f91
Short description of error
I was working on a brick material, after learning of a trick for blurring textures. While tinkering, I decided to add a subtle gloss to the bricks. After doing so, I discovered that this material would crash blender if the viewport's shading mode was set to Rendered, but only if the Glossy BSDF is set to Ashikhmin-Shirley distribution.
Exact steps for others to reproduce the error
Changed status to: 'Open'
Added subscriber: @ZauberParacelsus
Added subscriber: @kevindietrich
I can't reproduce this here on Linux 64bit with latest head (
d56c9fb
).@ZauberParacelsus, just to clarify are you using CPU or GPU rendering? (I do not have CUDA installed at the moment...)
@kevindietrich I am using CPU rendering for it, the issue does not repro under GPU mode. I tested again with the most recent build off of builderbot (
d434815
) and it still repros.What CPU are you using, which linux distro? As I mentioned above, I'm on Manjaro Linux (Arch Linux variant) and I'm using a Phenom II.
Here are my specs:
OS: LInux Mint 17
CPU: AMD FX 8320
Added subscriber: @mib2berlin
Hi, cant reproduce too.
Opensuse 13.2/64
CPU Intel #4200
4 GB Ram
GPU Intel GN 965
Cheers, mib
Added subscribers: @Sergey, @ThomasDinges, @mont29
Cannot reproduce either here (debian testing 64, latest master, i7 4700). Maybe Sergey or Thomas will have ideas here.
In the mean time, switching to 'cannot reproduce' state, unfortunately we can’t do much in this case…
I can not reproduce it either. Things to look into:
Help -> System Info
and upload the geenrated report hereI just finished compiling a debug build. I have not yet figured out how to use gdb, however the debug build seems to provide some output when the crash occurs:
Okay, I got gbd figured out. Here's the backtrace:
Does the crash happen if you disable OSL?
Yes, it happens with or without OSL. The only place the crash does not occur is with GPU rendering.
Ok, another question. Does Save Buffers, Cache BVH and Persistent Images make any affect on the crash?
So far I've managed to reproduce the crash around 3 times out of 100 and it seems to more like a more major memory corruption and the assert in kernel might be just a red herring..
Give me ten or fifteen minutes. Recompiling at the moment.
Actually, just to double check in case the report was misread, are you doing a Render, or are you setting the viewport shading to rendered? Because the issue only repros with rendered viewport.
Crash in viewport i'm unable to reproduce. The few crashes i had were with final render. But can't reproduce them anymore.
Some more questions:
P.S. No need to inform about delays in feedback, just post the info once you got it :) We can't constantly follow all the reports and reply immediately anyway.
Yes, I've been using Texblur.blend for these tests. The backtrace was also with OSL disabled, as the build was not compiled with OSL support.
And yes, switching to Static BVH does affect the issue, in that the problem stops happening.
Turning off Save Buffers, Cache BVH, and Persistent Images had no effect upon the viewport crash. Final Render was untested as that was not the issue I'm having.
As for the repro rate I'm getting, it occurs with 100% consistency, and the crash always happens right after the first sample shows up on the screen.
Lastly, I didn't notice your request for Help -> System Info. I clicked the option and it said it wrote the info to system-info.txt, but does not tell me where it writes that file. I've checked the build's directory, my home directory, my /tmp directory, and my desktop, but it isn't in any of those places.
Never mind, I realized that it was writing the file internal to the .blend file.
This issue was referenced by
3f5771475d
Changed status from 'Open' to: 'Resolved'
Closed by commit
3f5771475d
.Eeh, system automatically closed the report, maybe too fast..
Anyway, can't reproduce the crash after recent fixes. Poked buildbot, so once this build - [x] is done you can test verify if the issue still happens to you or not. You can also just build locally and see if it's also fixed there.
(1) https://builder.blender.org/builders/linux_glibc211_x86_64_scons/builds/1227
This issue was referenced by blender/cycles@799c41c971
Just recompiled after updating to master, and the issue no longer repros :-)
Cool! Thanks for the report and tests!
Aye, glad to help. I think that's three for three on crashes I've reported since 2.73.