Rendered Viewport Crash with Ashikhmin-Shirley Glossy BSDF #43475

Closed
opened 2015-01-29 21:32:49 +01:00 by Zauber Paracelsus · 29 comments

System Information
64bit Manjaro Linux, kernel 3.14.29
CPU: AMD Phenom II 970 Deneb quad-core
GPU: nVidia GTX 650 Ti, driver 343.36

Blender Version
Broken: 2.73 devel, hash 59e2f91

Short description of error
I was working on a brick material, after learning of a trick for blurring textures. While tinkering, I decided to add a subtle gloss to the bricks. After doing so, I discovered that this material would crash blender if the viewport's shading mode was set to Rendered, but only if the Glossy BSDF is set to Ashikhmin-Shirley distribution.

Exact steps for others to reproduce the error

  1. Download and open this .blend file: Texblur.blend
  2. Set the viewport shading to Rendered mode
**System Information** 64bit Manjaro Linux, kernel 3.14.29 CPU: AMD Phenom II 970 Deneb quad-core GPU: nVidia GTX 650 Ti, driver 343.36 **Blender Version** Broken: 2.73 devel, hash 59e2f91 **Short description of error** I was working on a brick material, after learning of a trick for blurring textures. While tinkering, I decided to add a subtle gloss to the bricks. After doing so, I discovered that this material would crash blender if the viewport's shading mode was set to Rendered, but only if the Glossy BSDF is set to Ashikhmin-Shirley distribution. **Exact steps for others to reproduce the error** 1) Download and open this .blend file: [Texblur.blend](https://archive.blender.org/developer/F139850/Texblur.blend) 2) Set the viewport shading to Rendered mode

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @ZauberParacelsus

Added subscriber: @ZauberParacelsus

Added subscriber: @kevindietrich

Added subscriber: @kevindietrich

I can't reproduce this here on Linux 64bit with latest head (d56c9fb).

@ZauberParacelsus, just to clarify are you using CPU or GPU rendering? (I do not have CUDA installed at the moment...)

I can't reproduce this here on Linux 64bit with latest head (d56c9fb). @ZauberParacelsus, just to clarify are you using CPU or GPU rendering? (I do not have CUDA installed at the moment...)

@kevindietrich I am using CPU rendering for it, the issue does not repro under GPU mode. I tested again with the most recent build off of builderbot ( d434815 ) and it still repros.

What CPU are you using, which linux distro? As I mentioned above, I'm on Manjaro Linux (Arch Linux variant) and I'm using a Phenom II.

@kevindietrich I am using CPU rendering for it, the issue does not repro under GPU mode. I tested again with the most recent build off of builderbot ( d434815 ) and it still repros. What CPU are you using, which linux distro? As I mentioned above, I'm on Manjaro Linux (Arch Linux variant) and I'm using a Phenom II.

Here are my specs:
OS: LInux Mint 17
CPU: AMD FX 8320

Here are my specs: OS: LInux Mint 17 CPU: AMD FX 8320

Added subscriber: @mib2berlin

Added subscriber: @mib2berlin

Hi, cant reproduce too.

Opensuse 13.2/64
CPU Intel #4200
4 GB Ram
GPU Intel GN 965

Cheers, mib

Hi, cant reproduce too. Opensuse 13.2/64 CPU Intel #4200 4 GB Ram GPU Intel GN 965 Cheers, mib

Added subscribers: @Sergey, @ThomasDinges, @mont29

Added subscribers: @Sergey, @ThomasDinges, @mont29

Cannot reproduce either here (debian testing 64, latest master, i7 4700). Maybe Sergey or Thomas will have ideas here.

In the mean time, switching to 'cannot reproduce' state, unfortunately we can’t do much in this case…

Cannot reproduce either here (debian testing 64, latest master, i7 4700). Maybe Sergey or Thomas will have ideas here. In the mean time, switching to 'cannot reproduce' state, unfortunately we can’t do much in this case…

I can not reproduce it either. Things to look into:

  • Help -> System Info and upload the geenrated report here
  • Backtrace in the console bight give some clues
  • But better would be to run blender in gdb and get backtrace from there
  • ideally the debug build for that is needed, so if you're not compiling blender yourself we can share blender with debug symbols on our ftp.
I can not reproduce it either. Things to look into: - `Help -> System Info` and upload the geenrated report here - Backtrace in the console bight give some clues - But better would be to run blender in gdb and get backtrace from there - ideally the debug build for that is needed, so if you're not compiling blender yourself we can share blender with debug symbols on our ftp.

I just finished compiling a debug build. I have not yet figured out how to use gdb, however the debug build seems to provide some output when the crash occurs:

blender: /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/geom/geom_qbvh_traversal.h:237: bool ccl::QBVH_bvh_intersect_instancing(ccl::KernelGlobals*, const Ray*, ccl::Intersection*, ccl::uint): Assertion `stackPtr < 384' failed.
Aborted
I just finished compiling a debug build. I have not yet figured out how to use gdb, however the debug build seems to provide some output when the crash occurs: ``` blender: /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/geom/geom_qbvh_traversal.h:237: bool ccl::QBVH_bvh_intersect_instancing(ccl::KernelGlobals*, const Ray*, ccl::Intersection*, ccl::uint): Assertion `stackPtr < 384' failed. Aborted ```

Okay, I got gbd figured out. Here's the backtrace:

0x00007ffff0870a97 in raise () from /usr/lib/libc.so.6
(gdb) bt
- 0  0x00007ffff0870a97 in raise () from /usr/lib/libc.so.6
- 1  0x00007ffff0871e6a in abort () from /usr/lib/libc.so.6
- 2  0x00007ffff08698bd in __assert_fail_base () from /usr/lib/libc.so.6
- 3  0x00007ffff0869972 in __assert_fail () from /usr/lib/libc.so.6
#4  0x0000000003038c92 in ccl::QBVH_bvh_intersect_instancing (
    kg=0x7fffd90354c0, ray=0x7fffd9025910, isect=0x7fffd90284d0, 
    visibility=128)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/geom/geom_qbvh_traversal.h:237
#5  0x0000000003254b06 in bvh_intersect_instancing (visibility=128, 
    isect=0x7fffd90284d0, ray=0x7fffd9025910, kg=0x7fffd90354c0)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/geom/geom_bvh_traversal.h:424
#6  scene_intersect (extmax=0, difl=0, lcg_state=0x0, isect=0x7fffd90284d0, 
    visibility=<optimized out>, ray=0x7fffd9025910, kg=0x7fffd90354c0)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/geom/geom_bvh.h:210
#7  shadow_blocked (shadow=0x7fffd9028bf0, ray=0x7fffd9025910, 
    state=0x7fffd902f590, kg=0x7fffd90354c0)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_shadow.h:171
#8  ccl::kernel_branched_path_surface_connect_light (kg=0x7fffd90354c0, 
    rng=0x7fffd90351e4, sd=0x7fffd902a3f0, state=0x7fffd902f590, 
---Type <return> to continue, or q <return> to quit---
    throughput=..., num_samples_adjust=1, L=0x7fffd9030290, 
    sample_all_lights=true)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path_surface.h:62
#9  0x0000000003277f38 in ccl::kernel_path_indirect (kg=0x7fffd90354c0, 
    rng=0x7fffd90351e4, ray=..., throughput=..., num_samples=1, state=..., 
    L=0x7fffd9030290)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path.h:285
#10 0x000000000329cced in ccl::kernel_branched_path_surface_indirect_light (
    kg=0x7fffd90354c0, rng=0x7fffd90351e4, sd=0x7fffd9030460, throughput=..., 
    num_samples_adjust=1, state=0x7fffd90301d0, L=0x7fffd9030290)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path.h:774
#11 0x00000000032a7c8f in ccl::kernel_branched_path_integrate (
    kg=0x7fffd90354c0, rng=0x7fffd90351e4, sample=0, ray=..., 
    buffer=0x7fffd0000a10)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path.h:1137
#12 0x00000000032af463 in ccl::kernel_branched_path_trace (kg=0x7fffd90354c0, 
    buffer=0x7fffd0000a10, rng_state=0x7fffd0221968, sample=0, x=535, y=98, 
    offset=-39039, stride=393)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path.h---Type <return> to continue, or q <return> to quit---
:1255
#13 0x00000000032c4d78 in ccl::kernel_cpu_path_trace (kg=0x7fffd90354c0, 
    buffer=0x7fffd0000970, rng_state=0x7fffd0221940, sample=0, x=535, y=98, 
    offset=-39039, stride=393)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel.cpp:103
#14 0x0000000002f738a1 in ccl::CPUDevice::thread_path_trace (this=0x873ac60, 
    task=...)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/device/device_cpu.cpp:218
#15 0x0000000002f73308 in ccl::CPUDevice::thread_run (this=0x873ac60, 
    task=0x7fffd042f790)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/device/device_cpu.cpp:143
#16 0x0000000002f75504 in boost::_mfi::mf1<void, ccl::CPUDevice, ccl::DeviceTask*>::operator() (this=0x7fffd0415860, p=0x873ac60, a1=0x7fffd042f790)
    at /usr/include/boost/bind/mem_fn_template.hpp:165
#17 0x0000000002f753fb in boost::_bi::list2<boost::_bi::value<ccl::CPUDevice*>, boost::_bi::value<ccl::CPUDevice::CPUDeviceTask*> >::operator()<boost::_mfi::mf1<void, ccl::CPUDevice, ccl::DeviceTask*>, boost::_bi::list0> (
    this=0x7fffd0415870, f=..., a=...) at /usr/include/boost/bind/bind.hpp:313
#18 0x0000000002f7515f in boost::_bi::bind_t<void, boost::_mfi::mf1<void, ccl::CPUDevice, ccl::DeviceTask*>, boost::_bi::list2<boost::_bi::value<ccl::CPUDevice*---Type <return> to continue, or q <return> to quit---
>, boost::_bi::value<ccl::CPUDevice::CPUDeviceTask*> > >::operator() (

    this=0x7fffd0415860) at /usr/include/boost/bind/bind_template.hpp:20
#19 0x0000000002f75067 in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf1<void, ccl::CPUDevice, ccl::DeviceTask*>, boost::_bi::list2<boost::_bi::value<ccl::CPUDevice*>, boost::_bi::value<ccl::CPUDevice::CPUDeviceTask*> > >, void>::invoke (function_obj_ptr=...)
    at /usr/include/boost/function/function_template.hpp:153
#20 0x0000000002e2f190 in boost::function0<void>::operator() (
    this=0x7fffd042f798)
    at /usr/include/boost/function/function_template.hpp:767
#21 0x0000000003fbcc67 in ccl::TaskScheduler::thread_run (thread_id=0)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/util/util_task.cpp:249
#22 0x0000000003fc011a in boost::_bi::list1<boost::_bi::value<unsigned long> >::operator()<void (*)(int), boost::_bi::list0> (this=0x835bc80, 
    f=@0x835bc78: 0x3fbcc4a <ccl::TaskScheduler::thread_run(int)>, a=...)
    at /usr/include/boost/bind/bind.hpp:253
#23 0x0000000003fbfd6f in boost::_bi::bind_t<void, void (*)(int), boost::_bi::list1<boost::_bi::value<unsigned long> > >::operator() (this=0x835bc78)
    at /usr/include/boost/bind/bind_template.hpp:20
#24 0x0000000003fbf90e in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(int), boost::_bi::list1<boost::_bi::value<unsigned long> > >, void>::invoke (function_obj_ptr=...)
---Type <return> to continue, or q <return> to quit---
    at /usr/include/boost/function/function_template.hpp:153
#25 0x0000000002e2f190 in boost::function0<void>::operator() (this=0x835bc70)
    at /usr/include/boost/function/function_template.hpp:767
#26 0x0000000002f2ab0f in ccl::thread::run (arg=0x835bc70)
    at /home/zauber/BUILD/blender-git/blender/intern/cycles/render/../util/util_thread.h:55
- 27 0x00007ffff0deb314 in start_thread () from /usr/lib/libpthread.so.0
- 28 0x00007ffff092524d in clone () from /usr/lib/libc.so.6
Okay, I got gbd figured out. Here's the backtrace: ``` 0x00007ffff0870a97 in raise () from /usr/lib/libc.so.6 (gdb) bt - 0 0x00007ffff0870a97 in raise () from /usr/lib/libc.so.6 - 1 0x00007ffff0871e6a in abort () from /usr/lib/libc.so.6 - 2 0x00007ffff08698bd in __assert_fail_base () from /usr/lib/libc.so.6 - 3 0x00007ffff0869972 in __assert_fail () from /usr/lib/libc.so.6 #4 0x0000000003038c92 in ccl::QBVH_bvh_intersect_instancing ( kg=0x7fffd90354c0, ray=0x7fffd9025910, isect=0x7fffd90284d0, visibility=128) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/geom/geom_qbvh_traversal.h:237 #5 0x0000000003254b06 in bvh_intersect_instancing (visibility=128, isect=0x7fffd90284d0, ray=0x7fffd9025910, kg=0x7fffd90354c0) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/geom/geom_bvh_traversal.h:424 #6 scene_intersect (extmax=0, difl=0, lcg_state=0x0, isect=0x7fffd90284d0, visibility=<optimized out>, ray=0x7fffd9025910, kg=0x7fffd90354c0) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/geom/geom_bvh.h:210 #7 shadow_blocked (shadow=0x7fffd9028bf0, ray=0x7fffd9025910, state=0x7fffd902f590, kg=0x7fffd90354c0) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_shadow.h:171 #8 ccl::kernel_branched_path_surface_connect_light (kg=0x7fffd90354c0, rng=0x7fffd90351e4, sd=0x7fffd902a3f0, state=0x7fffd902f590, ---Type <return> to continue, or q <return> to quit--- throughput=..., num_samples_adjust=1, L=0x7fffd9030290, sample_all_lights=true) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path_surface.h:62 #9 0x0000000003277f38 in ccl::kernel_path_indirect (kg=0x7fffd90354c0, rng=0x7fffd90351e4, ray=..., throughput=..., num_samples=1, state=..., L=0x7fffd9030290) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path.h:285 #10 0x000000000329cced in ccl::kernel_branched_path_surface_indirect_light ( kg=0x7fffd90354c0, rng=0x7fffd90351e4, sd=0x7fffd9030460, throughput=..., num_samples_adjust=1, state=0x7fffd90301d0, L=0x7fffd9030290) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path.h:774 #11 0x00000000032a7c8f in ccl::kernel_branched_path_integrate ( kg=0x7fffd90354c0, rng=0x7fffd90351e4, sample=0, ray=..., buffer=0x7fffd0000a10) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path.h:1137 #12 0x00000000032af463 in ccl::kernel_branched_path_trace (kg=0x7fffd90354c0, buffer=0x7fffd0000a10, rng_state=0x7fffd0221968, sample=0, x=535, y=98, offset=-39039, stride=393) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel_path.h---Type <return> to continue, or q <return> to quit--- :1255 #13 0x00000000032c4d78 in ccl::kernel_cpu_path_trace (kg=0x7fffd90354c0, buffer=0x7fffd0000970, rng_state=0x7fffd0221940, sample=0, x=535, y=98, offset=-39039, stride=393) at /home/zauber/BUILD/blender-git/blender/intern/cycles/kernel/kernel.cpp:103 #14 0x0000000002f738a1 in ccl::CPUDevice::thread_path_trace (this=0x873ac60, task=...) at /home/zauber/BUILD/blender-git/blender/intern/cycles/device/device_cpu.cpp:218 #15 0x0000000002f73308 in ccl::CPUDevice::thread_run (this=0x873ac60, task=0x7fffd042f790) at /home/zauber/BUILD/blender-git/blender/intern/cycles/device/device_cpu.cpp:143 #16 0x0000000002f75504 in boost::_mfi::mf1<void, ccl::CPUDevice, ccl::DeviceTask*>::operator() (this=0x7fffd0415860, p=0x873ac60, a1=0x7fffd042f790) at /usr/include/boost/bind/mem_fn_template.hpp:165 #17 0x0000000002f753fb in boost::_bi::list2<boost::_bi::value<ccl::CPUDevice*>, boost::_bi::value<ccl::CPUDevice::CPUDeviceTask*> >::operator()<boost::_mfi::mf1<void, ccl::CPUDevice, ccl::DeviceTask*>, boost::_bi::list0> ( this=0x7fffd0415870, f=..., a=...) at /usr/include/boost/bind/bind.hpp:313 #18 0x0000000002f7515f in boost::_bi::bind_t<void, boost::_mfi::mf1<void, ccl::CPUDevice, ccl::DeviceTask*>, boost::_bi::list2<boost::_bi::value<ccl::CPUDevice*---Type <return> to continue, or q <return> to quit--- >, boost::_bi::value<ccl::CPUDevice::CPUDeviceTask*> > >::operator() ( this=0x7fffd0415860) at /usr/include/boost/bind/bind_template.hpp:20 #19 0x0000000002f75067 in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf1<void, ccl::CPUDevice, ccl::DeviceTask*>, boost::_bi::list2<boost::_bi::value<ccl::CPUDevice*>, boost::_bi::value<ccl::CPUDevice::CPUDeviceTask*> > >, void>::invoke (function_obj_ptr=...) at /usr/include/boost/function/function_template.hpp:153 #20 0x0000000002e2f190 in boost::function0<void>::operator() ( this=0x7fffd042f798) at /usr/include/boost/function/function_template.hpp:767 #21 0x0000000003fbcc67 in ccl::TaskScheduler::thread_run (thread_id=0) at /home/zauber/BUILD/blender-git/blender/intern/cycles/util/util_task.cpp:249 #22 0x0000000003fc011a in boost::_bi::list1<boost::_bi::value<unsigned long> >::operator()<void (*)(int), boost::_bi::list0> (this=0x835bc80, f=@0x835bc78: 0x3fbcc4a <ccl::TaskScheduler::thread_run(int)>, a=...) at /usr/include/boost/bind/bind.hpp:253 #23 0x0000000003fbfd6f in boost::_bi::bind_t<void, void (*)(int), boost::_bi::list1<boost::_bi::value<unsigned long> > >::operator() (this=0x835bc78) at /usr/include/boost/bind/bind_template.hpp:20 #24 0x0000000003fbf90e in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, void (*)(int), boost::_bi::list1<boost::_bi::value<unsigned long> > >, void>::invoke (function_obj_ptr=...) ---Type <return> to continue, or q <return> to quit--- at /usr/include/boost/function/function_template.hpp:153 #25 0x0000000002e2f190 in boost::function0<void>::operator() (this=0x835bc70) at /usr/include/boost/function/function_template.hpp:767 #26 0x0000000002f2ab0f in ccl::thread::run (arg=0x835bc70) at /home/zauber/BUILD/blender-git/blender/intern/cycles/render/../util/util_thread.h:55 - 27 0x00007ffff0deb314 in start_thread () from /usr/lib/libpthread.so.0 - 28 0x00007ffff092524d in clone () from /usr/lib/libc.so.6 ```

Does the crash happen if you disable OSL?

Does the crash happen if you disable OSL?

Yes, it happens with or without OSL. The only place the crash does not occur is with GPU rendering.

Yes, it happens with or without OSL. The only place the crash does not occur is with GPU rendering.

Ok, another question. Does Save Buffers, Cache BVH and Persistent Images make any affect on the crash?

So far I've managed to reproduce the crash around 3 times out of 100 and it seems to more like a more major memory corruption and the assert in kernel might be just a red herring..

Ok, another question. Does Save Buffers, Cache BVH and Persistent Images make any affect on the crash? So far I've managed to reproduce the crash around 3 times out of 100 and it seems to more like a more major memory corruption and the assert in kernel might be just a red herring..

Give me ten or fifteen minutes. Recompiling at the moment.

Give me ten or fifteen minutes. Recompiling at the moment.

Actually, just to double check in case the report was misread, are you doing a Render, or are you setting the viewport shading to rendered? Because the issue only repros with rendered viewport.

Actually, just to double check in case the report was misread, are you doing a Render, or are you setting the viewport shading to rendered? Because the issue only repros with rendered viewport.

Crash in viewport i'm unable to reproduce. The few crashes i had were with final render. But can't reproduce them anymore.

Some more questions:

  • The backtrace you published here, is it done when rendering Texblur.blend?
  • Does switching to Static BVH affects on the issue as well?

P.S. No need to inform about delays in feedback, just post the info once you got it :) We can't constantly follow all the reports and reply immediately anyway.

Crash in viewport i'm unable to reproduce. The few crashes i had were with final render. But can't reproduce them anymore. Some more questions: - The backtrace you published here, is it done when rendering Texblur.blend? - Does switching to Static BVH affects on the issue as well? P.S. No need to inform about delays in feedback, just post the info once you got it :) We can't constantly follow all the reports and reply immediately anyway.

Yes, I've been using Texblur.blend for these tests. The backtrace was also with OSL disabled, as the build was not compiled with OSL support.

And yes, switching to Static BVH does affect the issue, in that the problem stops happening.

Turning off Save Buffers, Cache BVH, and Persistent Images had no effect upon the viewport crash. Final Render was untested as that was not the issue I'm having.

As for the repro rate I'm getting, it occurs with 100% consistency, and the crash always happens right after the first sample shows up on the screen.

Lastly, I didn't notice your request for Help -> System Info. I clicked the option and it said it wrote the info to system-info.txt, but does not tell me where it writes that file. I've checked the build's directory, my home directory, my /tmp directory, and my desktop, but it isn't in any of those places.

Yes, I've been using Texblur.blend for these tests. The backtrace was also with OSL disabled, as the build was not compiled with OSL support. And yes, switching to Static BVH does affect the issue, in that the problem stops happening. Turning off Save Buffers, Cache BVH, and Persistent Images had no effect upon the viewport crash. Final Render was untested as that was not the issue I'm having. As for the repro rate I'm getting, it occurs with 100% consistency, and the crash always happens right after the first sample shows up on the screen. Lastly, I didn't notice your request for Help -> System Info. I clicked the option and it said it wrote the info to system-info.txt, but does not tell me **where** it writes that file. I've checked the build's directory, my home directory, my /tmp directory, and my desktop, but it isn't in any of those places.

Never mind, I realized that it was writing the file internal to the .blend file.

============================================
= Blender 2.73 (sub 5) System Information =
============================================


Blender:
============================================

version 2.73 (sub 5), branch b'Unknown', commit date b'Unknown' b'Unknown', hash b'Unknown', b'Unknown'
build date: b'Unknown', b'Unknown'
platform: b'Unknown'
binary path: '/home/zauber/BUILD/blender-git/build7/bin/blender'
build cflags: b'Unknown'
build cxxflags: b'Unknown'
build linkflags: b'Unknown'
build system: b'Unknown'

Python:
============================================

version: 3.4.2 (default, Jan 12 2015, 11:38:40) 
[GCC 4.9.2 20141224 (prerelease)]
paths:
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/addons_contrib'
	'/home/zauber/.config/blender/2.73/scripts/addons'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/addons'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/startup'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/modules'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python34.zip'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python3.4'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python3.4/plat-linux'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python3.4/lib-dynload'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python3.4/site-packages'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/freestyle/modules'
	'/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/addons/modules'
	'/home/zauber/.config/blender/2.73/scripts/addons/modules'

Directories:
============================================

scripts: ['/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts', '/home/zauber/.config/blender/2.73/scripts']
user scripts: '/home/zauber/.config/blender/2.73/scripts'
pref scripts: None
datafiles: '/home/zauber/.config/blender/2.73/datafiles/'
config: '/home/zauber/.config/blender/2.73/config/'
scripts : '/home/zauber/.config/blender/2.73/scripts/'
autosave: '/home/zauber/.config/blender/2.73/autosave/'
tempdir: '/tmp/blender_rlUMsx/'

FFmpeg:
============================================

Blender was built without FFmpeg support

Other Libraries:
============================================

OpenColorIO: Blender was built without OpenColorIO support
OpenImageIO: Blender was built without OpenImageIO support
OpenShadingLanguage: Blender was built without OpenShadingLanguage support in Cycles

OpenGL
============================================

renderer:	'GeForce GTX 650 Ti/PCIe/SSE2'
vendor:		'NVIDIA Corporation'
version:	'4.4.0 NVIDIA 343.36'
extensions:
		'GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture'
		'GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture'
		'GL_ARB_blend_func_extended GL_ARB_buffer_storage'
		'GL_ARB_clear_buffer_object GL_ARB_clear_texture'
		'GL_ARB_color_buffer_float GL_ARB_compatibility'
		'GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth'
		'GL_ARB_compute_shader GL_ARB_compute_variable_group_size'
		'GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output'
		'GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture'
		'GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect'
		'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced'
		'GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility'
		'GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility'
		'GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location'
		'GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport'
		'GL_ARB_fragment_program GL_ARB_fragment_program_shadow'
		'GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments'
		'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB'
		'GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5'
		'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel'
		'GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters'
		'GL_ARB_instanced_arrays GL_ARB_internalformat_query'
		'GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata'
		'GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind'
		'GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture'
		'GL_ARB_occlusion_query GL_ARB_occlusion_query2'
		'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite'
		'GL_ARB_program_interface_query GL_ARB_provoking_vertex'
		'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness'
		'GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map'
		'GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects'
		'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding'
		'GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote'
		'GL_ARB_shader_image_load_store GL_ARB_shader_image_size'
		'GL_ARB_shader_objects GL_ARB_shader_precision'
		'GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object'
		'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod'
		'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack'
		'GL_ARB_shading_language_include GL_ARB_shading_language_packing'
		'GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing'
		'GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp'
		'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32'
		'GL_ARB_texture_buffer_range GL_ARB_texture_compression'
		'GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc'
		'GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array'
		'GL_ARB_texture_env_add GL_ARB_texture_env_combine'
		'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3'
		'GL_ARB_texture_float GL_ARB_texture_gather'
		'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat'
		'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two'
		'GL_ARB_texture_query_levels GL_ARB_texture_query_lod'
		'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui'
		'GL_ARB_texture_stencil8 GL_ARB_texture_storage'
		'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle'
		'GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2'
		'GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced'
		'GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object'
		'GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object'
		'GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding'
		'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader'
		'GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev'
		'GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers'
		'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc'
		'GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform'
		'GL_EXT_blend_color GL_EXT_blend_equation_separate'
		'GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract'
		'GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test'
		'GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced'
		'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit'
		'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats'
		'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object'
		'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4'
		'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4'
		'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
		'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object'
		'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal'
		'GL_EXT_secondary_color GL_EXT_separate_shader_objects'
		'GL_EXT_separate_specular_color GL_EXT_shader_image_load_store'
		'GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side'
		'GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array'
		'GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1'
		'GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc'
		'GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map'
		'GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine'
		'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic'
		'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias'
		'GL_EXT_texture_mirror_clamp GL_EXT_texture_object'
		'GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB'
		'GL_EXT_texture_sRGB_decode GL_EXT_texture_storage'
		'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2'
		'GL_EXT_vertex_array GL_EXT_vertex_array_bgra'
		'GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object'
		'GL_EXT_import_sync_object GL_IBM_rasterpos_clip'
		'GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region'
		'GL_NV_bindless_multi_draw_indirect'
		'GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture'
		'GL_NV_blend_equation_advanced GL_NV_blend_square'
		'GL_NV_compute_program5 GL_NV_conditional_render'
		'GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float'
		'GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility'
		'GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence'
		'GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program'
		'GL_NV_fragment_program_option GL_NV_fragment_program2'
		'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4'
		'GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5'
		'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64'
		'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent'
		'GL_NV_multisample_coverage GL_NV_multisample_filter_hint'
		'GL_NV_occlusion_query GL_NV_packed_depth_stencil'
		'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2'
		'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite'
		'GL_NV_primitive_restart GL_NV_register_combiners'
		'GL_NV_register_combiners2 GL_NV_shader_atomic_counters'
		'GL_NV_shader_atomic_float GL_NV_shader_buffer_load'
		'GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection'
		'GL_NV_texture_barrier GL_NV_texture_compression_vtc'
		'GL_NV_texture_env_combine4 GL_NV_texture_multisample'
		'GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2'
		'GL_NV_texture_shader3 GL_NV_transform_feedback'
		'GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range'
		'GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit'
		'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program'
		'GL_NV_vertex_program1_1 GL_NV_vertex_program2'
		'GL_NV_vertex_program2_option GL_NV_vertex_program3'
		'GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop'
		'GL_NV_shader_thread_group GL_NV_shader_thread_shuffle'
		'GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap'
		'GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow'
		'GL_SUN_slice_accum '

Implementation Dependent OpenGL Limits:
============================================

Maximum Fixed Function Texture Units:	4

GLSL:
Maximum Varying Floats:	124
Maximum Vertex Attributes:	16
Maximum Vertex Uniform Components:	4096
Maximum Fragment Uniform Components:	2048
Maximum Vertex Image Units:	32
Maximum Fragment Image Units:	32
Maximum Pipeline Image Units:	192

Cycles
============================================

CPU device capabilities: SSE2

CUDA device capabilities:
	GeForce GTX 650 Ti
		CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z			64
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X			2147483647
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y			65535
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z			65535
		CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK			49152
		CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK			49152
		CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY			65536
		CU_DEVICE_ATTRIBUTE_WARP_SIZE			32
		CU_DEVICE_ATTRIBUTE_MAX_PITCH			2147483647
		CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK			65536
		CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK			65536
		CU_DEVICE_ATTRIBUTE_CLOCK_RATE			1032500
		CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT			512
		CU_DEVICE_ATTRIBUTE_GPU_OVERLAP			1
		CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT			4
		CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT			1
		CU_DEVICE_ATTRIBUTE_INTEGRATED			0
		CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY			1
		CU_DEVICE_ATTRIBUTE_COMPUTE_MODE			0
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES			2048
		CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT			512
		CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS			1
		CU_DEVICE_ATTRIBUTE_ECC_ENABLED			0
		CU_DEVICE_ATTRIBUTE_TCC_DRIVER			0
		CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE			2700000
		CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH			128
		CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE			262144
		CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR			2048
		CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT			1
		CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING			1
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER			1
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE			16384
		CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT			32
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS			2046
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT			32768
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT			32768
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT			32768
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH			32768
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH			32768
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS			2046
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH			134217728
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH			65000
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT			65000
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH			1048544
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR			3
		CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR			0
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED			0
		CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED			0
		CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED			1
		CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR			49152
		CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR			65536
		CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY			1
		CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD			0
		CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID			0

Never mind, I realized that it was writing the file internal to the .blend file. ``` ============================================ = Blender 2.73 (sub 5) System Information = ============================================ Blender: ============================================ version 2.73 (sub 5), branch b'Unknown', commit date b'Unknown' b'Unknown', hash b'Unknown', b'Unknown' build date: b'Unknown', b'Unknown' platform: b'Unknown' binary path: '/home/zauber/BUILD/blender-git/build7/bin/blender' build cflags: b'Unknown' build cxxflags: b'Unknown' build linkflags: b'Unknown' build system: b'Unknown' Python: ============================================ version: 3.4.2 (default, Jan 12 2015, 11:38:40) [GCC 4.9.2 20141224 (prerelease)] paths: '/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/addons_contrib' '/home/zauber/.config/blender/2.73/scripts/addons' '/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/addons' '/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/startup' '/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/modules' '/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python34.zip' '/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python3.4' '/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python3.4/plat-linux' '/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python3.4/lib-dynload' '/home/zauber/BUILD/blender-git/build7/bin/2.73/python/lib/python3.4/site-packages' '/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/freestyle/modules' '/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts/addons/modules' '/home/zauber/.config/blender/2.73/scripts/addons/modules' Directories: ============================================ scripts: ['/home/zauber/BUILD/blender-git/build7/bin/2.73/scripts', '/home/zauber/.config/blender/2.73/scripts'] user scripts: '/home/zauber/.config/blender/2.73/scripts' pref scripts: None datafiles: '/home/zauber/.config/blender/2.73/datafiles/' config: '/home/zauber/.config/blender/2.73/config/' scripts : '/home/zauber/.config/blender/2.73/scripts/' autosave: '/home/zauber/.config/blender/2.73/autosave/' tempdir: '/tmp/blender_rlUMsx/' FFmpeg: ============================================ Blender was built without FFmpeg support Other Libraries: ============================================ OpenColorIO: Blender was built without OpenColorIO support OpenImageIO: Blender was built without OpenImageIO support OpenShadingLanguage: Blender was built without OpenShadingLanguage support in Cycles OpenGL ============================================ renderer: 'GeForce GTX 650 Ti/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.4.0 NVIDIA 343.36' extensions: 'GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture' 'GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture' 'GL_ARB_blend_func_extended GL_ARB_buffer_storage' 'GL_ARB_clear_buffer_object GL_ARB_clear_texture' 'GL_ARB_color_buffer_float GL_ARB_compatibility' 'GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth' 'GL_ARB_compute_shader GL_ARB_compute_variable_group_size' 'GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output' 'GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture' 'GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect' 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced' 'GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility' 'GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility' 'GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location' 'GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport' 'GL_ARB_fragment_program GL_ARB_fragment_program_shadow' 'GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments' 'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB' 'GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5' 'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel' 'GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters' 'GL_ARB_instanced_arrays 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GL_ARB_shading_language_420pack' 'GL_ARB_shading_language_include GL_ARB_shading_language_packing' 'GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing' 'GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp' 'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32' 'GL_ARB_texture_buffer_range GL_ARB_texture_compression' 'GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc' 'GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array' 'GL_ARB_texture_env_add GL_ARB_texture_env_combine' 'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3' 'GL_ARB_texture_float GL_ARB_texture_gather' 'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat' 'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two' 'GL_ARB_texture_query_levels GL_ARB_texture_query_lod' 'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui' 'GL_ARB_texture_stencil8 GL_ARB_texture_storage' 'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle' 'GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2' 'GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced' 'GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object' 'GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object' 'GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding' 'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader' 'GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev' 'GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers' 'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc' 'GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform' 'GL_EXT_blend_color GL_EXT_blend_equation_separate' 'GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract' 'GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test' 'GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced' 'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats' 'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object' 'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal' 'GL_EXT_secondary_color GL_EXT_separate_shader_objects' 'GL_EXT_separate_specular_color GL_EXT_shader_image_load_store' 'GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side' 'GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array' 'GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1' 'GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc' 'GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map' 'GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine' 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic' 'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_object' 'GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB' 'GL_EXT_texture_sRGB_decode GL_EXT_texture_storage' 'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2' 'GL_EXT_vertex_array GL_EXT_vertex_array_bgra' 'GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object' 'GL_EXT_import_sync_object GL_IBM_rasterpos_clip' 'GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region' 'GL_NV_bindless_multi_draw_indirect' 'GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture' 'GL_NV_blend_equation_advanced GL_NV_blend_square' 'GL_NV_compute_program5 GL_NV_conditional_render' 'GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float' 'GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility' 'GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence' 'GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program' 'GL_NV_fragment_program_option GL_NV_fragment_program2' 'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4' 'GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5' 'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64' 'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent' 'GL_NV_multisample_coverage GL_NV_multisample_filter_hint' 'GL_NV_occlusion_query GL_NV_packed_depth_stencil' 'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2' 'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite' 'GL_NV_primitive_restart GL_NV_register_combiners' 'GL_NV_register_combiners2 GL_NV_shader_atomic_counters' 'GL_NV_shader_atomic_float GL_NV_shader_buffer_load' 'GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection' 'GL_NV_texture_barrier GL_NV_texture_compression_vtc' 'GL_NV_texture_env_combine4 GL_NV_texture_multisample' 'GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2' 'GL_NV_texture_shader3 GL_NV_transform_feedback' 'GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range' 'GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit' 'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program' 'GL_NV_vertex_program1_1 GL_NV_vertex_program2' 'GL_NV_vertex_program2_option GL_NV_vertex_program3' 'GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop' 'GL_NV_shader_thread_group GL_NV_shader_thread_shuffle' 'GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap' 'GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow' 'GL_SUN_slice_accum ' Implementation Dependent OpenGL Limits: ============================================ Maximum Fixed Function Texture Units: 4 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 2048 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles ============================================ CPU device capabilities: SSE2 CUDA device capabilities: GeForce GTX 650 Ti CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1032500 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 4 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1 CU_DEVICE_ATTRIBUTE_INTEGRATED 0 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 2700000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 128 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 262144 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 2048 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 1 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 16384 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 134217728 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 1048544 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 3 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 0 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 0 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 49152 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0 ```

This issue was referenced by 3f5771475d

This issue was referenced by 3f5771475d55ed981bd98ee5810e62b68bccbb38

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 3f5771475d.

Closed by commit 3f5771475d.

Eeh, system automatically closed the report, maybe too fast..

Anyway, can't reproduce the crash after recent fixes. Poked buildbot, so once this build - [x] is done you can test verify if the issue still happens to you or not. You can also just build locally and see if it's also fixed there.

(1) https://builder.blender.org/builders/linux_glibc211_x86_64_scons/builds/1227

Eeh, system automatically closed the report, maybe too fast.. Anyway, can't reproduce the crash after recent fixes. Poked buildbot, so once this build - [x] is done you can test verify if the issue still happens to you or not. You can also just build locally and see if it's also fixed there. (1) https://builder.blender.org/builders/linux_glibc211_x86_64_scons/builds/1227

This issue was referenced by blender/cycles@799c41c971

This issue was referenced by blender/cycles@799c41c971d137deee64a516b9f5b649bb47b48f

Just recompiled after updating to master, and the issue no longer repros :-)

Just recompiled after updating to master, and the issue no longer repros :-)

Cool! Thanks for the report and tests!

Cool! Thanks for the report and tests!

Aye, glad to help. I think that's three for three on crashes I've reported since 2.73.

Aye, glad to help. I think that's three for three on crashes I've reported since 2.73.
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