Move Randomize Transform from Objects to Mesh Edit Deformations #43508

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opened 2015-01-31 21:33:02 +01:00 by Wayne Campbell · 5 comments

The doc for Randomize Transform should join the other common Deformations in Mesh Edit.

from:

http://www.blender.org/manual/modeling/objects/randomize_transform.html

to:

http://www.blender.org/manual/modeling/meshes/editing/deforming

Perhaps add a Deformation Transforms page to Objects that links to the common Deformation details.

The doc for Randomize Transform should join the other common Deformations in Mesh Edit. from: http://www.blender.org/manual/modeling/objects/randomize_transform.html to: http://www.blender.org/manual/modeling/meshes/editing/deforming Perhaps add a Deformation Transforms page to Objects that links to the common Deformation details.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscribers: @wacampbell, @GregZaal

Added subscribers: @wacampbell, @GregZaal
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Greg Zaal self-assigned this 2015-02-01 16:14:18 +01:00
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The 'Randomize Transform' feature is used to randomly position/rotate/scale objects themselves - it's not the same as the 'Randomize' feature which is used to randomly position vertices in a mesh (though this is not documented at all it seems, so maybe create a new task for this).

'Deformation' always refers to changing vertex positions, not entire objects.

The 'Randomize Transform' feature is used to randomly position/rotate/scale objects themselves - it's not the same as the 'Randomize' feature which is used to randomly position vertices in a mesh (though this is not documented at all it seems, so maybe create a new task for this). 'Deformation' always refers to changing vertex positions, not entire objects.
Author

I understand. But Bend, ToSphere, Shear, et.all are Mesh Transform Deformations that apply also objects positions.

  • we have Bend,ToSphere, Shear etc documented in Mesh, but missing from Objects

  • we have Randomize documented in Objects, but missing from Mesh

Note that many of the above deformations also apply to grease pencil strokes, and of course curves etc.

I am not sure how this all should be handled.

I understand. But Bend, ToSphere, Shear, et.all are Mesh Transform Deformations that apply also objects positions. - we have Bend,ToSphere, Shear etc documented in Mesh, but missing from Objects - we have Randomize documented in Objects, but missing from Mesh Note that many of the above deformations also apply to grease pencil strokes, and of course curves etc. I am not sure how this all should be handled.
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Reference: blender/blender-manual#43508
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