Equally Angle #43518

Closed
opened 2015-02-01 19:30:33 +01:00 by DIEGO ALEXANDER QUEVEDO · 14 comments

Project: Blender Extensions
Tracker: Py Scripts Upload
Blender: 2.7.x
Category: Mesh
Python: 3.4
Script name: equal_angles.py equal_angles.py
Wiki page: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Equal_Angles (english and spanish)
Author(s): Diego Quevedo (YHOYO)
Status: Open

this addon help you to split an angle in N equal parts

  • this is my first post, If something is wrong please tell me :D

best

**Project:** Blender Extensions **Tracker:** Py Scripts Upload **Blender:** 2.7.x **Category:** Mesh **Python:** 3.4 **Script name:** equal_angles.py [equal_angles.py](https://archive.blender.org/developer/F140302/equal_angles.py) **Wiki page:** http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Equal_Angles (english and spanish) **Author(s):** Diego Quevedo (YHOYO) **Status:** Open this addon help you to split an angle in N equal parts * this is my first post, If something is wrong please tell me :D best

Changed status to: 'Open'

Changed status to: 'Open'
DIEGO ALEXANDER QUEVEDO self-assigned this 2015-02-01 19:30:33 +01:00

Added subscriber: @YHOYO

Added subscriber: @YHOYO
DIEGO ALEXANDER QUEVEDO was unassigned by Sergey Sharybin 2015-02-03 09:36:32 +01:00

Added subscriber: @Sergey

Added subscriber: @Sergey

Added subscriber: @Praful

Added subscriber: @Praful

Added subscriber: @Praharshita

Added subscriber: @Praharshita

HI, I update this addon and work at 100% without bugs or limitations

[[ https://github.com/YHOYO/mesh_doshape_tools/blob/master/mesh_doshape_tools/equal_angles.py

equal_angles addon ]]

best

pd.. how decide what addon is add in blender release?

HI, I update this addon and work at 100% without bugs or limitations [[ https://github.com/YHOYO/mesh_doshape_tools/blob/master/mesh_doshape_tools/equal_angles.py | equal_angles addon ]] | -- | best pd.. how decide what addon is add in blender release?
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Basically if we have time to look over them and make sure that are set to our code standards

Basically if we have time to look over them and make sure that are set to our code standards

Added subscriber: @zeauro

Added subscriber: @zeauro

From a user perspective, it seems weird.
You cut the whole mesh from an angle. It would be also interesting to be able to llimit it to a face.

IMHO, it should be a tool available in edge select mode.
Selecting edges instead of verts would benefit to get rid of checkboxes about a verts order that user have to remember.

With 2 edges selected, you directly see that the vertex shared by edges is the one where bisector acts.
Action is based on selection. You don't need extra click. Tool is faster and easier to use.

Invert name can be obscure. Don't you think that Tangent would be a better term ?

From a user perspective, it seems weird. You cut the whole mesh from an angle. It would be also interesting to be able to llimit it to a face. IMHO, it should be a tool available in edge select mode. Selecting edges instead of verts would benefit to get rid of checkboxes about a verts order that user have to remember. With 2 edges selected, you directly see that the vertex shared by edges is the one where bisector acts. Action is based on selection. You don't need extra click. Tool is faster and easier to use. Invert name can be obscure. Don't you think that Tangent would be a better term ?

In #43518#302028, @zeauro wrote:
From a user perspective, it seems weird.
You cut the whole mesh from an angle. It would be also interesting to be able to llimit it to a face.

IMHO, it should be a tool available in edge select mode.
Selecting edges instead of verts would benefit to get rid of checkboxes about a verts order that user have to remember.

With 2 edges selected, you directly see that the vertex shared by edges is the one where bisector acts.
Action is based on selection. You don't need extra click. Tool is faster and easier to use.

Invert name can be obscure. Don't you think that Tangent would be a better term ?

thanks for your answer

I will change "invert" to Tangent or out.... as you said is better

also, this tool was avalaible only to Edges, but after some test the best is with vertices

actually this tool only cut the unhide mesh, but I'll try to add the required functionality

thanks for all this help

Diego

> In #43518#302028, @zeauro wrote: > From a user perspective, it seems weird. > You cut the whole mesh from an angle. It would be also interesting to be able to llimit it to a face. > > IMHO, it should be a tool available in edge select mode. > Selecting edges instead of verts would benefit to get rid of checkboxes about a verts order that user have to remember. > > With 2 edges selected, you directly see that the vertex shared by edges is the one where bisector acts. > Action is based on selection. You don't need extra click. Tool is faster and easier to use. > > Invert name can be obscure. Don't you think that Tangent would be a better term ? thanks for your answer I will change "invert" to Tangent or out.... as you said is better also, this tool was avalaible only to Edges, but after some test the best is with vertices actually this tool only cut the unhide mesh, but I'll try to add the required functionality thanks for all this help Diego
Member

Removed subscriber: @Blendify

Removed subscriber: @Blendify

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2015-05-15 12:27:45 +02:00

Hi, this is similar to the triangle bisect addon, while its not useless, its a very specific function. Such tools are fine to develop, but not really for general usage.

closing.

Hi, this is similar to the triangle bisect addon, while its not useless, its a very specific function. Such tools are fine to develop, but not really for general usage. closing.
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Reference: blender/blender-addons#43518
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