bad material assignation #43606
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Reference: blender/blender#43606
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I detected some error in blender materials assignation : when a material is used by more of 3 objects, the game engine do some bugs. The blender game engine assign materials to bad objects. There is no problem in the 3d view, but the problem appear when I launch the game.
There is some exemple of these bugs :
in red zones, there is normaly blue lines
in red zones, there is normaly blue lines
and the lights in green zones are normaly white
Changed status to: 'Open'
Added subscriber: @jimy-byerley
I forgotten to give you my work. My project is at GitHub : Tron-R
If I duplicate the material for each object, there is no more bug, but the problem stays.
Added subscriber: @JorgeBernalMartinez
Hi Jimy-byerley,
Could you provide an easier blend file showing the error?
I did a quick test and I didn't find issues.
test.blend
Here is an exemple from one of my project's file.
blender 3d view (object mode) which is correct
blender game (GLSL mode) with bugs
timereturner-bug.blend
Here is my exemple file (I couldn't upload with site's included tool)
Each object using textures named 'street' or 'time returner' or 'light line' are crazy, Objects using 'street.001' 'time returner.001', 'light line.001' are OK.
Ok,
I see where is the issue. You have to apply the modifiers before start the game.
Note: Only a few modifiers are supported in real time.
If this solve your problems I will close the bug report.
Ok, It looks working. Tkank you very much !
Changed status from 'Open' to: 'Archived'
Closing the report.
Thanks for reporting.