SSAO not rendering #43662

Closed
opened 2015-02-14 22:08:35 +01:00 by lopata · 14 comments

Win7 x64

gooseberry-blender-2.73-80ce351-win64.zip

  1. Enable SSAO
  2. Render->OpenGL render image

1.jpg

2.jpg

ssao.blend

Win7 x64 gooseberry-blender-2.73-80ce351-win64.zip 1) Enable SSAO 2) Render->OpenGL render image ![1.jpg](https://archive.blender.org/developer/F143332/1.jpg) ![2.jpg](https://archive.blender.org/developer/F143334/2.jpg) [ssao.blend](https://archive.blender.org/developer/F143336/ssao.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @lopataasdf

Added subscriber: @lopataasdf
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

We don't allow reports about the gooseberry branch, but since this feature has been committed to master in the meanwhile, you should test with an official build from [buildbot ]] to see you also get the issue there. If so, you could try if placing this [ http:*download.blender.org/ftp/sergey/softwaregl/win64/opengl32.dll | .dll next to the blender.exe makes it work (will be slow, but shows us if this is a graphics driver issue or not)

Cannot recreate with master on Linux btw.

We don't allow reports about the gooseberry branch, but since this feature has been committed to master in the meanwhile, you should test with an official build from [buildbot ]] to see you also get the issue there. If so, you could try if placing this [[ http:*download.blender.org/ftp/sergey/softwaregl/win64/opengl32.dll | .dll ](https:*builder.blender.org/download/) next to the blender.exe makes it work (will be slow, but shows us if this is a graphics driver issue or not) Cannot recreate with master on Linux btw.
Author

I used official build from http://builder.blender.org/download/

With this opengl32.dll problem is still

I used official build from http://builder.blender.org/download/ With this opengl32.dll problem is still
Author

p.s. when i activate depth of field, ssao rendered

p.s. when i activate depth of field, ssao rendered

Added subscriber: @lamoot

Added subscriber: @lamoot

Hello,

I cannot reproduce the problem here. I tested it with blender-2.73-c439d14-win64 from builbot, mobility radeon 5650, Win7 64.

SSAO and Depth of Field both work fine in the viewport as well as rendered openGL. I tried with my own file as well as the example you posted.

Hello, I cannot reproduce the problem here. I tested it with blender-2.73-c439d14-win64 from builbot, mobility radeon 5650, Win7 64. SSAO and Depth of Field both work fine in the viewport as well as rendered openGL. I tried with my own file as well as the example you posted.
Member

Added subscriber: @Psy-Fi

Added subscriber: @Psy-Fi
Member

Mhh, maybe @Psy-Fi has any ideas?

Mhh, maybe @Psy-Fi has any ideas?
Author

I try gooseberry-blender-2.73-258c228-win32.zip from builbot on another PC (win7 x32) and и recieve same problem (both PC have Nvidia videocards)

I try gooseberry-blender-2.73-258c228-win32.zip from builbot on another PC (win7 x32) and и recieve same problem (both PC have Nvidia videocards)

Since the effects have been merged on master you should try master now. I can't reproduce the issue there though

Since the effects have been merged on master you should try master now. I can't reproduce the issue there though
Author

Oh, master version works fine, sorry :)

Oh, master version works fine, sorry :)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Antonis Ryakiotakis self-assigned this 2015-02-16 18:37:20 +01:00
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Reference: blender/blender#43662
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