Page MenuHome

SSAO not rendering
Closed, ResolvedPublic


Win7 x64

  1. Enable SSAO
  2. Render->OpenGL render image



Event Timeline

lopata (lopataasdf) set Type to Bug.
lopata (lopataasdf) created this task.
lopata (lopataasdf) raised the priority of this task from to Needs Triage by Developer.
Julian Eisel (Severin) triaged this task as Needs Information from User priority.

We don't allow reports about the gooseberry branch, but since this feature has been committed to master in the meanwhile, you should test with an official build from buildbot to see you also get the issue there. If so, you could try if placing this .dll next to the blender.exe makes it work (will be slow, but shows us if this is a graphics driver issue or not)

Cannot recreate with master on Linux btw.

I used official build from

With this opengl32.dll problem is still

lopata (lopataasdf) added a comment.EditedFeb 15 2015, 9:40 AM

p.s. when i activate depth of field, ssao rendered


I cannot reproduce the problem here. I tested it with blender-2.73-c439d14-win64 from builbot, mobility radeon 5650, Win7 64.

SSAO and Depth of Field both work fine in the viewport as well as rendered openGL. I tried with my own file as well as the example you posted.

Julian Eisel (Severin) raised the priority of this task from Needs Information from User to Normal.Feb 15 2015, 3:51 PM
lopata (lopataasdf) added a comment.EditedFeb 16 2015, 3:47 PM

I try from builbot on another PC (win7 x32) and и recieve same problem (both PC have Nvidia videocards)

Since the effects have been merged on master you should try master now. I can't reproduce the issue there though

Oh, master version works fine, sorry :)