SSAO not rendering #43662
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Reference: blender/blender#43662
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Win7 x64
gooseberry-blender-2.73-80ce351-win64.zip
ssao.blend
Changed status to: 'Open'
Added subscriber: @lopataasdf
Added subscriber: @JulianEisel
We don't allow reports about the gooseberry branch, but since this feature has been committed to master in the meanwhile, you should test with an official build from [buildbot ]] to see you also get the issue there. If so, you could try if placing this [ http:*download.blender.org/ftp/sergey/softwaregl/win64/opengl32.dll | .dll next to the blender.exe makes it work (will be slow, but shows us if this is a graphics driver issue or not)
Cannot recreate with master on Linux btw.
I used official build from http://builder.blender.org/download/
With this opengl32.dll problem is still
p.s. when i activate depth of field, ssao rendered
Added subscriber: @lamoot
Hello,
I cannot reproduce the problem here. I tested it with blender-2.73-c439d14-win64 from builbot, mobility radeon 5650, Win7 64.
SSAO and Depth of Field both work fine in the viewport as well as rendered openGL. I tried with my own file as well as the example you posted.
Added subscriber: @Psy-Fi
Mhh, maybe @Psy-Fi has any ideas?
I try gooseberry-blender-2.73-258c228-win32.zip from builbot on another PC (win7 x32) and и recieve same problem (both PC have Nvidia videocards)
Since the effects have been merged on master you should try master now. I can't reproduce the issue there though
Oh, master version works fine, sorry :)
Changed status from 'Open' to: 'Resolved'