Material flickering in viewport 2 (Continue from T43208) #43778

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opened 2015-02-22 17:54:16 +01:00 by Łukasz Debita · 22 comments

(Continue from tT43208)

Sometimes when I'm working with Blender 2.73a the material flickering is back, but I can not save the file and show you guys, becouse after reopen file, diffuse colors are back (i'm working in blender internal mostly).

So I just decided to let you know that sometimes the bug is still there, but I can not prove it ; (

I hope that after Open GL update it will be all working as well as in blender 2.72 ; )))

(Continue from tT43208) Sometimes when I'm working with Blender 2.73a the material flickering is back, but I can not save the file and show you guys, becouse after reopen file, diffuse colors are back (i'm working in blender internal mostly). So I just decided to let you know that sometimes the bug is still there, but I can not prove it ; ( I hope that after Open GL update it will be all working as well as in blender 2.72 ; )))
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @LukaszDebita

Added subscriber: @LukaszDebita
Author
https://www.youtube.com/watch?v=izoc6pOMQ08&feature=youtu.be Here you have a video

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Noticed this once too but couldn't manage to redo.

Noticed this once too but couldn't manage to redo.
Antonis Ryakiotakis was assigned by Julian Eisel 2015-02-23 20:23:25 +01:00
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Added subscribers: @Psy-Fi, @JulianEisel

Added subscribers: @Psy-Fi, @JulianEisel
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Naah, such "random" appearing bugs are hard to tackle. @Psy-Fi, maybe you can fool around with it a bit?

Naah, such "random" appearing bugs are hard to tackle. @Psy-Fi, maybe you can fool around with it a bit?

Not easily, we have to know how to reach the invalid state.

Not easily, we have to know how to reach the invalid state.

Added subscriber: @cremuss

Added subscriber: @cremuss
Campbell Barton changed title from Material flickering in viewport 2 (Continue from tT43208) to Material flickering in viewport 2 (Continue from T43208) 2015-03-01 23:45:58 +01:00
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So how shall we continue with this? Unconfirmed maybe?

So how shall we continue with this? Unconfirmed maybe?
Author

As far as I remember it was always happening when I was working in edit mode in fullscreen view of 3d viewport (default: CTRL + UP ARROW when cursor hovers 3d view).

Maybe that's why it's hard to redo it, because maybe you do not use this feature so often as I do. I use it all the time (in a fact, I even changed the hotkey to one of my special mouse keys).

That are only my thoughts, so maybe I'm wrong ; (

As far as I remember it was always happening when I was working in edit mode in fullscreen view of 3d viewport (default: CTRL + UP ARROW when cursor hovers 3d view). Maybe that's why it's hard to redo it, because maybe you do not use this feature so often as I do. I use it all the time (in a fact, I even changed the hotkey to one of my special mouse keys). That are only my thoughts, so maybe I'm wrong ; (

Moving to Unconfirmed, If nobody can redo or give us steps to redo within 2 weeks, it gets closed.

Moving to **Unconfirmed**, If nobody can redo or give us steps to redo within 2 weeks, it gets closed.

I can definitely confirm this on 2.73 a74bd1b ! It happens to me dozen of times an hour. It's totally random.

I will try 2.74RC at lunch break to see if it's still here.

I can definitely confirm this on 2.73 a74bd1b ! It happens to me dozen of times an hour. It's totally random. I will try 2.74RC at lunch break to see if it's still here.

#44077 might be related

#44077 might be related

Some extra questions here:

  • Do you work with textured solid mode?
  • Does the bug occur when VBO is on?
Some extra questions here: * Do you work with textured solid mode? * Does the bug occur when VBO is on?

Generally, if the bug happens again, please attach a file here, chances are the same file can reproduce the issue even if not immediately after opening.

Generally, if the bug happens again, please attach a file here, chances are the same file can reproduce the issue even if not immediately after opening.
Author

http://pasteboard.co/2e66XlKk.png
These are my Blender settings, If I'm right I do not use VBO (in fact, I don't even know what it is).

"Do you work with textured solid mode?":

  • Yes I work in texture mode too, but I noticed the bug only in just solid mode in Blender Internal (just like in YT video). I don't use Cycles at all.

If I notice this bug again, I will immedately save .blend file and send it here.

Last time when I saw it I wasn't in fullscreen of viewport view (I don't know how to call it properly ;D), so my suspicions were wrong ; (

http://pasteboard.co/2e66XlKk.png These are my Blender settings, If I'm right I do not use VBO (in fact, I don't even know what it is). "Do you work with textured solid mode?": - Yes I work in texture mode too, but I noticed the bug only in just solid mode in Blender Internal (just like in YT video). I don't use Cycles at all. If I notice this bug again, I will immedately save .blend file and send it here. Last time when I saw it I wasn't in fullscreen of viewport view (I don't know how to call it properly ;D), so my suspicions were wrong ; (

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Unconfirmed for too long, there's not really much we can do without a test case and we have to keep tracker tidy, closing (archived, just in case it pops up again)

Unconfirmed for too long, there's not really much we can do without a test case and we have to keep tracker tidy, closing (archived, just in case it pops up again)
Author

http://www53.zippyshare.com/v/1sbEpP2T/file.html

Here you are! After pressing Z (wireframe mode), and then again pressing Z to go to Solid the problem strikes again (object should be blue becouse that is the color of material).

I have that issue even after reloading file again.

http://www53.zippyshare.com/v/1sbEpP2T/file.html Here you are! After pressing Z (wireframe mode), and then again pressing Z to go to Solid the problem strikes again (object should be blue becouse that is the color of material). I have that issue even after reloading file again.
Author

And the problem is only when I'm working with my NVIDIA card. Integrated card don't have a problem with the file.

My videocard: GeForce GT 740M.

And the problem is only when I'm working with my NVIDIA card. Integrated card don't have a problem with the file. My videocard: GeForce GT 740M.

This may be fixed: e8561e966d

This may be fixed: e8561e966d
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Reference: blender/blender#43778
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