Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down #44161

Closed
opened 2015-03-28 01:59:49 +01:00 by Graeme · 17 comments

System Information
Windows 7 64bit
AMD Radeon HD 6670 Series

Blender Version
Broken: (2.73a) Latest

Disclaimer:

Just so you know. This will be my last topic on this glitch. There is no way to edit a post so I need to make a whole new post to change my thoughts. I'll make sure to make all my other posts with high amount of detail so that no problems of missing information will ever happen again.

Glitch description

In my .blend file when the take a camera, any camera, and parent it to any object in the game so it is a child to it. It will spin backwards and upside down when I view though it and press "P" If you are outside of the camera and look at it through the 3D view port it will track awkwardly around the middle of the view port. No other .blend file does this, I tested it myself.

The normal view of the axis is Z = up X = Left, right and Y = Foward, Back. When I parent the camera the Z axis flips upside down.

One way I found that allows me to view normally is to parent the object with a Vertex parent. But I cannot use setting I want on the camera. If I were to turn on slow parent (which I do) the glitch once again happens.

Here is my .blend file (It contains extra information) Blink.blend

**System Information** Windows 7 64bit AMD Radeon HD 6670 Series **Blender Version** Broken: (2.73a) Latest **Disclaimer:** Just so you know. This will be my last topic on this glitch. There is no way to edit a post so I need to make a whole new post to change my thoughts. I'll make sure to make all my other posts with high amount of detail so that no problems of missing information will ever happen again. **Glitch description** In my .blend file when the take a camera, any camera, and parent it to any object in the game so it is a child to it. It will spin backwards and upside down when I view though it and press "P" If you are outside of the camera and look at it through the 3D view port it will track awkwardly around the middle of the view port. No other .blend file does this, I tested it myself. The normal view of the axis is Z = up X = Left, right and Y = Foward, Back. When I parent the camera the Z axis flips upside down. One way I found that allows me to view normally is to parent the object with a Vertex parent. But I cannot use setting I want on the camera. If I were to turn on slow parent (which I do) the glitch once again happens. Here is my .blend file (It contains extra information) [Blink.blend](https://archive.blender.org/developer/F155648/Blink.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Crazycashcap

Added subscriber: @Crazycashcap

#44160 was marked as duplicate of this issue

#44160 was marked as duplicate of this issue

#44159 was marked as duplicate of this issue

#44159 was marked as duplicate of this issue
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Okay so two more things:

  • Please don't set priority on your own (especially not to "Unbreak Now!" or "High"), this is for our internal organization so better leave this to us.
  • Please don't open multiple tasks for the same issue, you can just add the needed information in a comment. We get tons of reports everyday, so we need to keep things organized. Such things make this quite hard.
Okay so two more things: * Please don't set priority on your own (especially not to "Unbreak Now!" or "High"), this is for our internal organization so better leave this to us. * Please don't open multiple tasks for the same issue, you can just add the needed information in a comment. We get tons of reports everyday, so we need to keep things organized. Such things make this quite hard.
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Author

In #44161#298611, @JulianEisel wrote:
Okay so two more things:

  • Please don't set priority on your own (especially not to "Unbreak Now!" or "High"), this is for our internal organization so better leave this to us.
  • Please don't open multiple tasks for the same issue, you can just add the needed information in a comment. We get tons of reports everyday, so we need to keep things organized. Such things make this quite hard.

Alright noted. I'm new here so I don't really know the rules yet.

> In #44161#298611, @JulianEisel wrote: > Okay so two more things: > * Please don't set priority on your own (especially not to "Unbreak Now!" or "High"), this is for our internal organization so better leave this to us. > * Please don't open multiple tasks for the same issue, you can just add the needed information in a comment. We get tons of reports everyday, so we need to keep things organized. Such things make this quite hard. Alright noted. I'm new here so I don't really know the rules yet.

Added subscriber: @TimCrellin

Added subscriber: @TimCrellin

Hi Crazycashcap

I'm not sure what settings etc. you have used but I have a feeling that the "bugs" are due to your own tampering with the .blend and the settings within the game engine.
Things you should consider doing:

  1. use Blenderartists.com game support forum if you have a problem like this! you are much more likely to get a fix for your game.
  2. append all the parts into a new .blend file
    Hope this helps
Hi Crazycashcap I'm not sure what settings etc. you have used but I have a feeling that the "bugs" are due to your own tampering with the .blend and the settings within the game engine. Things you should consider doing: 1. use Blenderartists.com game support forum if you have a problem like this! you are much more likely to get a fix for your game. 2. append all the parts into a new .blend file Hope this helps
Author

In #44161#298627, @TimCrellin wrote:
Hi Crazycashcap

I'm not sure what settings etc. you have used but I have a feeling that the "bugs" are due to your own tampering with the .blend and the settings within the game engine.
Things you should consider doing:

  1. use Blenderartists.com game support forum if you have a problem like this! you are much more likely to get a fix for your game.
  2. append all the parts into a new .blend file
    Hope this helps

It's okay I fixed it. It turned out to be that I forgot to apply the scale and rotation on the "Player Collision Bounds" box so when I played it was going to where it was rotated to. I just applied it and made a new camera. Works perfectly now. Thanks for the help though.

> In #44161#298627, @TimCrellin wrote: > Hi Crazycashcap > > I'm not sure what settings etc. you have used but I have a feeling that the "bugs" are due to your own tampering with the .blend and the settings within the game engine. > Things you should consider doing: > 1. use Blenderartists.com game support forum if you have a problem like this! you are much more likely to get a fix for your game. > 2. append all the parts into a new .blend file > Hope this helps It's okay I fixed it. It turned out to be that I forgot to apply the scale and rotation on the "Player Collision Bounds" box so when I played it was going to where it was rotated to. I just applied it and made a new camera. Works perfectly now. Thanks for the help though.
Member

Added subscriber: @JorgeBernalMartinez

Added subscriber: @JorgeBernalMartinez
Member

I can not reproduce the issue.

Have you tried to apply rotation+scale in the parent?

I can not reproduce the issue. Have you tried to apply rotation+scale in the parent?
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Julian Eisel self-assigned this 2015-03-28 20:39:37 +01:00
Member

Glad it's working again!

Glad it's working again!
Member

Added subscriber: @hg1

Added subscriber: @hg1
Member

I also can not reproduce the issue.

I also can not reproduce the issue.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#44161
No description provided.