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Floating-point Tangent Normal Baking Not Working
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Description

System Information
Windows 7

Blender Version
Broken: 2.74 4aa5109
Worked: (optional)

Tangent space normal maps are being color-corrected when baking to a floating-point texture.

Create a new image in the UV editor, select floating point option, Assign to a uvunwrapped mesh then bake the normal maps. Now, press NKEY, and change "color space" to RAW and then bake the map again (note that this does *not* effect the final, exported image).

Details

Type
Bug

Event Timeline

Joseph Eagar (joeedh) updated the task description. (Show Details)
Joseph Eagar (joeedh) raised the priority of this task from to Needs Triage by Developer.
Joseph Eagar (joeedh) set Type to Bug.

I suggest that you confirm it with a latest daily build version.
I think that it does not reappear if the latest.

2.73a(Sub0)


2.74(Sub2) hash b'4310128'

Bastien Montagne (mont29) triaged this task as Needs Information from User priority.Apr 3 2015, 10:36 AM

Yes, seems that was fixed in master, can you please try the latest build from our buildbot?

Julian Eisel (Severin) closed this task as Archived.Apr 9 2015, 11:06 AM
Julian Eisel (Severin) claimed this task.

No answer for one week -> closed! Sorry, but we have to be very strict in order to keep our bug tracker organized. We can consider reopening after we've got the requested information.