Child hair clump length not affected by 'Length' vertex group #44242

Closed
opened 2015-04-02 23:35:51 +02:00 by RSchr · 8 comments

OS: Windows 7 x64
Blender version: 2.74 (although it shows up in .73 and possibly earlier)

The clumping of child hairs does not take into account the length of the parent hair as defined by the Length vertex group.

Example:

Hair_Bug.png

Steps to reproduce:

  • Add a new particle system to an object, and set its type to 'Hair.'
  • Enable either simple or interpolated children (the bug shows up with both).
  • Set 'Clump' to 1.
  • Switch to Weight Paint mode on the emitter object, and paint an area with a low weight.
  • Under the Vertex Groups panel of the particle settings, select the newly created group for Length.
  • Note that in the areas where the hair is shorter (i.e. the low-weight areas), the tips of the children do not converge at the ends.

Sample .blend: Hair_Bug.blend

OS: Windows 7 x64 Blender version: 2.74 (although it shows up in .73 and possibly earlier) The clumping of child hairs does not take into account the length of the parent hair as defined by the Length vertex group. Example: ![Hair_Bug.png](https://archive.blender.org/developer/F157557/Hair_Bug.png) Steps to reproduce: - Add a new particle system to an object, and set its type to 'Hair.' - Enable either simple or interpolated children (the bug shows up with both). - Set 'Clump' to 1. - Switch to Weight Paint mode on the emitter object, and paint an area with a low weight. - Under the Vertex Groups panel of the particle settings, select the newly created group for Length. - Note that in the areas where the hair is shorter (i.e. the low-weight areas), the tips of the children do not converge at the ends. Sample .blend: [Hair_Bug.blend](https://archive.blender.org/developer/F157555/Hair_Bug.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @rookie1024

Added subscriber: @rookie1024
Author

Okay, so for whatever reason I can't edit the task description now, but I forgot to mention that the coloring on that cube is a visual representation of the vertex group.

Okay, so for whatever reason I can't edit the task description now, but I forgot to mention that the coloring on that cube is a visual representation of the vertex group.
Lukas Tönne was assigned by Bastien Montagne 2015-04-03 10:18:21 +02:00

Added subscriber: @mont29

Added subscriber: @mont29

Another one for poor Lukas.

Another one for poor Lukas.
Author

Also, depending on how complicated it would be to do this, it might be useful for users (though I don't think I'd personally need it in the near future) to have some kind of control over how the length affects the clump length. Some way to switch (or fade, again depending on complexity) between "cutting" the hairs (where short clumps don't converge) and "de-growing" them (where short clumps converge).

Also, depending on how complicated it would be to do this, it might be useful for users (though I don't think I'd personally need it in the near future) to have some kind of control over how the length affects the clump length. Some way to switch (or fade, again depending on complexity) between "cutting" the hairs (where short clumps don't converge) and "de-growing" them (where short clumps converge).
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Particles are broken, needs rewrite.

Particles are broken, needs rewrite.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#44242
No description provided.