Windows 7x64 home extended rus with all autoupdates installed.
NVidia GeForce 9600 GT with 188.8.131.5244 (03.02.2015) driver version
System was reinstalled few days ago, but bug is not vanished.
There is no errors on Oracle Virtual Box vitrual machine with Windows 7x64.
Broken: 2.74 WINx64 2015-03-31 13:39 000dfc0
Broken: 2.74 WINx32 2015-03-31 13:39 000dfc0
Broken: 2.74.5 WINx64 2015-04-21 21:33 a8adeeb
Broken: 2.53.0 WINx64 r30581
Worked: 2.52.0 WINx64 runknown
Short description of error
- Border select or Ctrl+LMB select also selects some random vertexes beyond selection contour in mesh edit mode with Rendered, Material, Textured or Solid shading mode. There is no errors in Wireframe or Bounding Box shading mode.
- RMB+Drag vertex sometimes select and drag random vertex instead of nearest to mouse vertex. There is no errors in Wireframe or Bounding Box shading mode. Usually outer contour vertexes and vertexes on faces which is seen at an acute angle are causes error. Selection of vertexes on faces viewed from above always works fine.
Exact steps for others to reproduce the error
- Select by border (B) or by Ctrl+LMB vertexes in grease pensil marked area in attached .blend file.
- RMB+Drag selection error is random and infrequent. I don’t know how to reproduce it reliably. Repeat RMB+StartDrag+Esc several times.