No collisions detected with parented (IN GAME) rigid body object #44539

Closed
opened 2015-04-28 19:41:22 +02:00 by pablo aaa · 5 comments

System Information
renderer: 'GeForce GT 520/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.4.0 NVIDIA 331.113'
SO: Linux 3.13.0-24-generic
Processor: AMD FX(tm)-6100 Six-Core Processor

Blender Version
version 2.74 (sub 0), branch b'master', commit date b'2015-03-31' b'13:39', hash b'000dfc0', b'RelWithDebInfo'
build date: b'2015-04-12', b'12:16:13'
platform: b'Linux'

Short description of error
First this isn't the same bug that https://developer.blender.org/rB9e217cc

If I have a rigid body cube and I parent to him with a empty with cube.setParent(empty), then not detect collision

Exact steps for others to reproduce the error
Download the blend collision_callbacks.blend and open it.

Press p. Cube not collision in this scene (scene name: parent and collision). In this scene a cube is parented to empty in BGE with setParent. The script "parent_and_collision.py" is on object "Cube".

If you change scene to "only collision", it there a cube parented to empty with Ctrl + P in 3D view, the script also is on "Cube" but this case not call setParent. This was the previous bug that it was fixed on https://developer.blender.org/rB9e217cc

i hope this explained it well enough

**System Information** renderer: 'GeForce GT 520/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.4.0 NVIDIA 331.113' SO: Linux 3.13.0-24-generic Processor: AMD FX(tm)-6100 Six-Core Processor **Blender Version** version 2.74 (sub 0), branch b'master', commit date b'2015-03-31' b'13:39', hash b'000dfc0', b'RelWithDebInfo' build date: b'2015-04-12', b'12:16:13' platform: b'Linux' **Short description of error** First this isn't the same bug that https://developer.blender.org/rB9e217cc If I have a rigid body cube and I parent to him with a empty with cube.setParent(empty), then not detect collision **Exact steps for others to reproduce the error** Download the blend [collision_callbacks.blend](https://archive.blender.org/developer/F167724/collision_callbacks.blend) and open it. Press p. Cube not collision in this scene (scene name: parent and collision). In this scene a cube is parented to empty in BGE with setParent. The script "parent_and_collision.py" is on object "Cube". If you change scene to "only collision", it there a cube parented to empty with Ctrl + P in 3D view, the script also is on "Cube" but this case not call setParent. This was the previous bug that it was fixed on https://developer.blender.org/rB9e217cc i hope this explained it well enough
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @p9ablo

Added subscriber: @p9ablo
Author

Sorry I believe that was my problem

cube.setParent(empty, False,False) and works. I can't remove the topic

Sorry I believe that was my problem cube.setParent(empty, False,False) and works. I can't remove the topic
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Jorge Bernal self-assigned this 2015-04-30 11:57:59 +02:00
Member

OK. Then I close this topic as invalid.

Thanks

OK. Then I close this topic as invalid. Thanks
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Reference: blender/blender#44539
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