Baking particle dynamics is limited to Start-End scene's range #44578
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#44578
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Baking particle dynamics is limited to Start-End scene's range.
Emission Particle systems seems to be the only dynamics stopping at scene's frame range. All other simulations seems to work fine, even the hair dynamics, which respect a better design scheme. It's really annoying to be aware of the scene's frame range to bake particles. It was bothering during all my last project, having to change the settings, baking, then changing the settings again to continue with the scene, all over again during tests.
I think the baking system should be aware of the particle settings and the particles lifetime. Maybe an additional checkbox could give the artist the choice to take the particle lifetime into account, so that it only stops the baking when the last emitted particle died.
Thanks.
Changed status to: 'Open'
Added subscriber: @chaos-4
Added subscriber: @mont29
Hrrrmmm… this sounds more like feature request than bug actually - current cache system might be a bit stupid here, but it works as expected…
Also, we'd rather add settings to cache panel in this case imho, end of particle emission is not end of particles (you have to add lifetime…).
Anyway, let’s see what Lukas says about this.
Changed status from 'Open' to: 'Archived'
Works as expected. The system is stupid, but not a bug.
It may be not a bug from the dev perspective, but from the user perspective, it feels like a bug, because the software is not actually doing what it says it's doing. So, does this mean that no change will be done? even if we know the software isn't doing the right thing?
What's the problem with adding particles lifetime?
Regards.