crashing to desktop when switching to node editor. #44714

Closed
opened 2015-05-14 22:25:01 +02:00 by ratty redemption · 21 comments
- Operating System, Graphics card ---

cpu: intel core i3 2350 2.3 ghz
ram: 4 gb
gfx: intel hd graphics 3000
os: windows 7 home premium sp 1

- Blender version with error, and version that worked ---

error found in: 2.74 abb80ab win64.
was working in: 2.74 stable win64.

- Short description of error ---

crashing to desktop when switching to node editor.

- Steps for others to reproduce the error (preferably based on attached .blend file) ---

affects factory settings.

i can't attach my current .blend file as it's 29 mb and my main project file.

earlier today i was successfully working in the node editor without any problems. i then saved my .blend and the recent builds instantly crash when i try to load it. but if i use the stable build it loads fine.

i've tried saving it on the node editor from the stable build, and it still crashes in the recent builds. none of my other .blends appear to do this.

if i save it from the stable build, on a different editor, like the 3d viewport then the crash doesn't happen with the recent builds, until i switch to the node editor.

i do use several movie textures if that is any help?

if you guys can't reproduce this then i'll try to cut down a copy of my .blend and attach it. obviously without the movie textures.

- Operating System, Graphics card --- cpu: intel core i3 2350 2.3 ghz ram: 4 gb gfx: intel hd graphics 3000 os: windows 7 home premium sp 1 - Blender version with error, and version that worked --- error found in: 2.74 abb80ab win64. was working in: 2.74 stable win64. - Short description of error --- crashing to desktop when switching to node editor. - Steps for others to reproduce the error (preferably based on attached .blend file) --- affects factory settings. i can't attach my current .blend file as it's 29 mb and my main project file. earlier today i was successfully working in the node editor without any problems. i then saved my .blend and the recent builds instantly crash when i try to load it. but if i use the stable build it loads fine. i've tried saving it on the node editor from the stable build, and it still crashes in the recent builds. none of my other .blends appear to do this. if i save it from the stable build, on a different editor, like the 3d viewport then the crash doesn't happen with the recent builds, until i switch to the node editor. i do use several movie textures if that is any help? if you guys can't reproduce this then i'll try to cut down a copy of my .blend and attach it. obviously without the movie textures.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @rattyredemption

Added subscriber: @rattyredemption

i've managed to fix my .blend file by loading it into the 2.74 stable build, and deleting one of the custom screen layouts i use for the node editor.

i assume then it's not the specific editor which was last used when the .blend is saved, and instead a bug in the screen layout code?

i've managed to fix my .blend file by loading it into the 2.74 stable build, and deleting one of the custom screen layouts i use for the node editor. i assume then it's not the specific editor which was last used when the .blend is saved, and instead a bug in the screen layout code?

Added subscriber: @mont29

Added subscriber: @mont29

We always need a .blend file to help reproducing issues.

We always need a .blend file to help reproducing issues.

understood, and as this is now happening on a couple more of my other custom screen layouts, i'll strip out the project file data, and upload some of the layouts i'm using.

please note about 1/2 of these crash to desktop when switching to them. and yet the stable build is fine with all of them. i've also been using these for over a year with no crashes like this in previous builds.

untitled.blend

understood, and as this is now happening on a couple more of my other custom screen layouts, i'll strip out the project file data, and upload some of the layouts i'm using. please note about 1/2 of these crash to desktop when switching to them. and yet the stable build is fine with all of them. i've also been using these for over a year with no crashes like this in previous builds. [untitled.blend](https://archive.blender.org/developer/F175107/untitled.blend)

Thanks for the file, but I could not get it crashing at all here (tried switching screens with both keyboard shortcuts (ctrl-larrow/rarrow) and dropdoan menu).

Now, since you are using some intel 'GPU', it might be an OGL issue, please try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).

Thanks for the file, but I could not get it crashing at all here (tried switching screens with both keyboard shortcuts (ctrl-larrow/rarrow) and dropdoan menu). Now, since you are using some intel 'GPU', it might be an OGL issue, please try to place [this dll](http://download.blender.org/ftp/sergey/softwaregl/win64/opengl32.dll) next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).

thanks and i'll try this .dll and report back.

thanks and i'll try this .dll and report back.

i pasted the .dll into the folder with the .exe's and the latest build is still crashing on the same custom layouts it previously was.

anything else we can try?

i pasted the .dll into the folder with the .exe's and the latest build is still crashing on the same custom layouts it previously was. anything else we can try?

Added subscriber: @emilian

Added subscriber: @emilian

I have experienced similar behaviour since a couple of days on one particular file, and it seems to go back to at least 8478c71a7b. (will try further back over the weekend).

However I'm on linux 64bit, with nvidia binary drivers 349.16.

I have a gdb backtrace of one of the crashes, don't know how useful it is:

Continuing.
[New Thread 0x7f78f7fff700 (LWP 355673)]
[Thread 0x7f78f7fff700 (LWP 355673) exited]

Program received signal SIGSEGV, Segmentation fault.
ghash_free_cb (keyfreefp=keyfreefp@entry=0x0, valfreefp=valfreefp@entry=0x1000200 <free_treehash_group>, gh=0x0, 
    gh=0x0) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/BLI_ghash.c:569
569	/var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/BLI_ghash.c: No such file or directory.

Thread 5 (Thread 0x7f78f9bff700 (LWP 355646)):
#0  0x00007f790dd135f0 in sem_wait () from /lib64/libpthread.so.0
No symbol table info available.
#1  0x00007f790a65e05d in IlmThread_2_1::Semaphore::wait() () from /usr/lib64/libIlmThread-2_1.so.11
No symbol table info available.
#2  0x00007f790a65d881 in ?? () from /usr/lib64/libIlmThread-2_1.so.11
No symbol table info available.
#3  0x00007f790dd0d1f3 in start_thread () from /lib64/libpthread.so.0
No symbol table info available.
#4  0x00007f790d843ccd in clone () from /lib64/libc.so.6
No symbol table info available.

Thread 4 (Thread 0x7f78f93fe700 (LWP 355647)):
#0  0x00007f790dd135f0 in sem_wait () from /lib64/libpthread.so.0
No symbol table info available.
#1  0x00007f790a65e05d in IlmThread_2_1::Semaphore::wait() () from /usr/lib64/libIlmThread-2_1.so.11
No symbol table info available.
#2  0x00007f790a65d881 in ?? () from /usr/lib64/libIlmThread-2_1.so.11
No symbol table info available.
#3  0x00007f790dd0d1f3 in start_thread () from /lib64/libpthread.so.0
No symbol table info available.
#4  0x00007f790d843ccd in clone () from /lib64/libc.so.6
No symbol table info available.

Thread 3 (Thread 0x7f78fa688700 (LWP 355648)):
#0  0x00007f790d83a47d in poll () from /lib64/libc.so.6
No symbol table info available.
#1  0x00007f790c4a740e in snd1_pcm_wait_nocheck () from /usr/lib64/libasound.so.2
No symbol table info available.
#2  0x00007f7912c7b1ca in ALCplaybackAlsa_mixerProc () from /usr/lib64/libopenal.so.1
No symbol table info available.
#3  0x0000000000000000 in ?? ()
No symbol table info available.

Thread 2 (Thread 0x7f78eefff700 (LWP 355650)):
#0  0x00007f790dd1143c in pthread_cond_wait () from /lib64/libpthread.so.0
No symbol table info available.
#1  0x0000000001268a15 in BLI_condition_wait (cond=<optimized out>, mutex=<optimized out>)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/threads.c:611
No locals.
#2  0x0000000001267743 in task_scheduler_thread_wait_pop (task=<synthetic pointer>, scheduler=0x7f78ef730e28)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/task.c:116
        found_task = false
#3  task_scheduler_thread_run (thread_p=<optimized out>)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/task.c:157
        thread = <optimized out>
        scheduler = 0x7f78ef730e28
        thread_id = 1
        task = 0x7f78f700e248
#4  0x00007f790dd0d1f3 in start_thread () from /lib64/libpthread.so.0
No symbol table info available.
#5  0x00007f790d843ccd in clone () from /lib64/libc.so.6
No symbol table info available.

Thread 1 (Thread 0x7f7913fd9880 (LWP 355644)):
#0  ghash_free_cb (keyfreefp=keyfreefp@entry=0x0, valfreefp=valfreefp@entry=0x1000200 <free_treehash_group>, gh=0x0, 
    gh=0x0) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/BLI_ghash.c:569
        i = 0
#1  0x000000000122974e in BLI_ghash_clear_ex (gh=gh@entry=0x0, keyfreefp=keyfreefp@entry=0x0, 
    valfreefp=valfreefp@entry=0x1000200 <free_treehash_group>, nentries_reserve=2827)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/BLI_ghash.c:857
No locals.
#2  0x00000000010003ef in BKE_outliner_treehash_rebuild_from_treestore (treehash=0x0, treestore=0x7f78efb66248)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenkernel/intern/outliner_treehash.c:124
No locals.
#3  0x00000000009de27c in outliner_build_tree (mainvar=mainvar@entry=0x7f78ef51d008, 
    scene=scene@entry=0x7f78ef250008, soops=soops@entry=0x7f78ef241508)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/editors/space_outliner/outliner_tree.c:1585
        base = <optimized out>
        ob = <optimized out>
        te = 0x0
        ten = <optimized out>
        tselem = <optimized out>
        show_opened = 0
#4  0x00000000009d3645 in draw_outliner (C=C@entry=0x7f78f9c334e8)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/editors/space_outliner/outliner_draw.c:1801
        mainvar = 0x7f78ef51d008
        scene = 0x7f78ef250008
        ar = 0x7f78ef223a48
        v2d = 0x7f78ef223a58
        soops = 0x7f78ef241508
        block = <optimized out>
        sizey = 0
        sizex = 0
        sizex_rna = 0
        te_edit = 0x0
        __func__ = "draw_outliner"
#5  0x00000000009ce716 in outliner_main_area_draw (C=0x7f78f9c334e8, ar=0x7f78ef223a48)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/editors/space_outliner/space_outliner.c:278
        v2d = 0x7f78ef223a58
        scrollers = <optimized out>
#6  0x0000000000bf02a7 in ED_region_do_draw (C=C@entry=0x7f78f9c334e8, ar=ar@entry=0x7f78ef223a48)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/editors/screen/area.c:517
        win = 0x7f78ef793c88
        sa = 0x7f78ef074888
        at = 0x7f78f9c5a048
        scissor_pad = <optimized out>
#7  0x000000000094a0f5 in wm_method_draw_triple (win=0x7f78ef793c88, C=0x7f78f9c334e8)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/windowmanager/intern/wm_draw.c:640
        wm = 0x7f78ef01f188
        triple = 0x7f78ef466108
        dd = <optimized out>
        drawdata = <optimized out>
        screen = 0x7f78efb74708
        sa = 0x7f78ef074888
        dd_next = <optimized out>
        ar = 0x7f78ef223a48
        copytex = <optimized out>
#8  wm_draw_update (C=C@entry=0x7f78f9c334e8)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/windowmanager/intern/wm_draw.c:1047
        wm = 0x7f78ef01f188
        win = 0x7f78ef793c88
        drawmethod = <optimized out>
#9  0x0000000000945ae8 in WM_main (C=C@entry=0x7f78f9c334e8)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/windowmanager/intern/wm.c:493
No locals.
#10 0x000000000092f2a7 in main (argc=1, argv=0x7ffe9066bb58)
    at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/creator/creator.c:1880
        C = 0x7f78f9c334e8
        syshandle = 0x7f78f9cc14c0
        ba = 0x7f78f9fc9308

I have experienced similar behaviour since a couple of days on one particular file, and it seems to go back to at least 8478c71a7b. (will try further back over the weekend). However I'm on linux 64bit, with nvidia binary drivers 349.16. I have a gdb backtrace of one of the crashes, don't know how useful it is: ``` Continuing. [New Thread 0x7f78f7fff700 (LWP 355673)] [Thread 0x7f78f7fff700 (LWP 355673) exited] Program received signal SIGSEGV, Segmentation fault. ghash_free_cb (keyfreefp=keyfreefp@entry=0x0, valfreefp=valfreefp@entry=0x1000200 <free_treehash_group>, gh=0x0, gh=0x0) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/BLI_ghash.c:569 569 /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/BLI_ghash.c: No such file or directory. Thread 5 (Thread 0x7f78f9bff700 (LWP 355646)): #0 0x00007f790dd135f0 in sem_wait () from /lib64/libpthread.so.0 No symbol table info available. #1 0x00007f790a65e05d in IlmThread_2_1::Semaphore::wait() () from /usr/lib64/libIlmThread-2_1.so.11 No symbol table info available. #2 0x00007f790a65d881 in ?? () from /usr/lib64/libIlmThread-2_1.so.11 No symbol table info available. #3 0x00007f790dd0d1f3 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #4 0x00007f790d843ccd in clone () from /lib64/libc.so.6 No symbol table info available. Thread 4 (Thread 0x7f78f93fe700 (LWP 355647)): #0 0x00007f790dd135f0 in sem_wait () from /lib64/libpthread.so.0 No symbol table info available. #1 0x00007f790a65e05d in IlmThread_2_1::Semaphore::wait() () from /usr/lib64/libIlmThread-2_1.so.11 No symbol table info available. #2 0x00007f790a65d881 in ?? () from /usr/lib64/libIlmThread-2_1.so.11 No symbol table info available. #3 0x00007f790dd0d1f3 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #4 0x00007f790d843ccd in clone () from /lib64/libc.so.6 No symbol table info available. Thread 3 (Thread 0x7f78fa688700 (LWP 355648)): #0 0x00007f790d83a47d in poll () from /lib64/libc.so.6 No symbol table info available. #1 0x00007f790c4a740e in snd1_pcm_wait_nocheck () from /usr/lib64/libasound.so.2 No symbol table info available. #2 0x00007f7912c7b1ca in ALCplaybackAlsa_mixerProc () from /usr/lib64/libopenal.so.1 No symbol table info available. #3 0x0000000000000000 in ?? () No symbol table info available. Thread 2 (Thread 0x7f78eefff700 (LWP 355650)): #0 0x00007f790dd1143c in pthread_cond_wait () from /lib64/libpthread.so.0 No symbol table info available. #1 0x0000000001268a15 in BLI_condition_wait (cond=<optimized out>, mutex=<optimized out>) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/threads.c:611 No locals. #2 0x0000000001267743 in task_scheduler_thread_wait_pop (task=<synthetic pointer>, scheduler=0x7f78ef730e28) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/task.c:116 found_task = false #3 task_scheduler_thread_run (thread_p=<optimized out>) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/task.c:157 thread = <optimized out> scheduler = 0x7f78ef730e28 thread_id = 1 task = 0x7f78f700e248 #4 0x00007f790dd0d1f3 in start_thread () from /lib64/libpthread.so.0 No symbol table info available. #5 0x00007f790d843ccd in clone () from /lib64/libc.so.6 No symbol table info available. Thread 1 (Thread 0x7f7913fd9880 (LWP 355644)): #0 ghash_free_cb (keyfreefp=keyfreefp@entry=0x0, valfreefp=valfreefp@entry=0x1000200 <free_treehash_group>, gh=0x0, gh=0x0) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/BLI_ghash.c:569 i = 0 #1 0x000000000122974e in BLI_ghash_clear_ex (gh=gh@entry=0x0, keyfreefp=keyfreefp@entry=0x0, valfreefp=valfreefp@entry=0x1000200 <free_treehash_group>, nentries_reserve=2827) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenlib/intern/BLI_ghash.c:857 No locals. #2 0x00000000010003ef in BKE_outliner_treehash_rebuild_from_treestore (treehash=0x0, treestore=0x7f78efb66248) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/blenkernel/intern/outliner_treehash.c:124 No locals. #3 0x00000000009de27c in outliner_build_tree (mainvar=mainvar@entry=0x7f78ef51d008, scene=scene@entry=0x7f78ef250008, soops=soops@entry=0x7f78ef241508) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/editors/space_outliner/outliner_tree.c:1585 base = <optimized out> ob = <optimized out> te = 0x0 ten = <optimized out> tselem = <optimized out> show_opened = 0 #4 0x00000000009d3645 in draw_outliner (C=C@entry=0x7f78f9c334e8) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/editors/space_outliner/outliner_draw.c:1801 mainvar = 0x7f78ef51d008 scene = 0x7f78ef250008 ar = 0x7f78ef223a48 v2d = 0x7f78ef223a58 soops = 0x7f78ef241508 block = <optimized out> sizey = 0 sizex = 0 sizex_rna = 0 te_edit = 0x0 __func__ = "draw_outliner" #5 0x00000000009ce716 in outliner_main_area_draw (C=0x7f78f9c334e8, ar=0x7f78ef223a48) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/editors/space_outliner/space_outliner.c:278 v2d = 0x7f78ef223a58 scrollers = <optimized out> #6 0x0000000000bf02a7 in ED_region_do_draw (C=C@entry=0x7f78f9c334e8, ar=ar@entry=0x7f78ef223a48) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/editors/screen/area.c:517 win = 0x7f78ef793c88 sa = 0x7f78ef074888 at = 0x7f78f9c5a048 scissor_pad = <optimized out> #7 0x000000000094a0f5 in wm_method_draw_triple (win=0x7f78ef793c88, C=0x7f78f9c334e8) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/windowmanager/intern/wm_draw.c:640 wm = 0x7f78ef01f188 triple = 0x7f78ef466108 dd = <optimized out> drawdata = <optimized out> screen = 0x7f78efb74708 sa = 0x7f78ef074888 dd_next = <optimized out> ar = 0x7f78ef223a48 copytex = <optimized out> #8 wm_draw_update (C=C@entry=0x7f78f9c334e8) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/windowmanager/intern/wm_draw.c:1047 wm = 0x7f78ef01f188 win = 0x7f78ef793c88 drawmethod = <optimized out> #9 0x0000000000945ae8 in WM_main (C=C@entry=0x7f78f9c334e8) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/blender/windowmanager/intern/wm.c:493 No locals. #10 0x000000000092f2a7 in main (argc=1, argv=0x7ffe9066bb58) at /var/tmp/portage/media-gfx/blender-9999/work/blender-9999/source/creator/creator.c:1880 C = 0x7f78f9c334e8 syshandle = 0x7f78f9cc14c0 ba = 0x7f78f9fc9308 ```

@emilian your crash was in outliner code, was fixed today in master (2d479421af).

@rattyredemption just in case, can you please check it is fixed or not for you?

@emilian your crash was in outliner code, was fixed today in master (2d479421af). @rattyredemption just in case, can you please check it is fixed or not for you?

@mont29 Thanks, that was it, seems to not crash anymore.

@mont29 Thanks, that was it, seems to not crash anymore.

@mont29 do you mean one of the windows builds from builder.blender.org? i can try the win32 build from today, the 64 bit version is the same one i've been having trouble with.

@mont29 do you mean one of the windows builds from builder.blender.org? i can try the win32 build from today, the 64 bit version is the same one i've been having trouble with.

c86a6f3 win32 is crashing on the same screens.

c86a6f3 win32 is crashing on the same screens.

@rattyredemption yes, if you do not build yourself better to wait tomorrow for testing (builds are updated at (european) night).

@rattyredemption yes, if you do not build yourself better to wait tomorrow for testing (builds are updated at (european) night).

@mont29 ok, i'll try again tomorrow.

@mont29 ok, i'll try again tomorrow.

05c4c24 win64 is working fine from what i can tell. what was causing the crash?

05c4c24 win64 is working fine from what i can tell. what was causing the crash?

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Bastien Montagne self-assigned this 2015-05-16 19:13:13 +02:00

Closing then. About the crash, see log of 2d479421af commit. ;)

Closing then. About the crash, see log of 2d479421af commit. ;)

cool. thanks.

cool. thanks.
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Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
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Reference: blender/blender#44714
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