OpenCL compiling error #44859
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Reference: blender/blender#44859
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System Information
Windows 8.1 64-bit
renderer: 'AMD Radeon HD 7660G + HD 7400M Dual Graphics'
vendor: 'ATI Technologies Inc.'
version: '4.4.13283 Compatibility Profile Context 14.501.1003.0'
Blender Version
Broken: version 2.74 (sub 5), branch b'master', commit date b'2015-05-27' b'01:14', hash b'da192fb', b'Release'
build date: b'2015-05-27', b'06:55:36'
platform: b'Windows:64bit'
Short description of error
Couldn't compile OpenCL kernel due to error with default cube at Cycles.
Exact steps for others to reproduce the error
After changing render from CPU to GPU and render default cube with Cycles compiling OpenCL kernel ends with failure.
Changed status to: 'Open'
Added subscriber: @darkengineer
Some console informations about error
{F180352}
Added subscriber: @mont29
Added subscriber: @ThomasDinges
Some things to check:
Majority of the output are harmless warnings, only meaningful error is about not sufficient private resources. That is caused by too much high registers pressure which happens due to inline-everything policy. I'm currently finishing proper selective nodes compilation which should reduce pressure in some of the kernels.
Meanwhile make sure you're got latest drivers installed. it's also unclear which exact GPU you're rendering on.
i'm rendering with both of them and yes, i have latest drivers.
Added subscriber: @MartijnBerger
please try to render with each device separately and report how that works.
They are different and the driver needs to do different things for each of them. It is very useful to us to know which of them fails.
I've tested both cards separately and errors are still the same for each one of them as on the screens provided earlier. So both cards fail with compiling.
Can you please re-test with a new build from https://builder.blender.org/download/ ?
Hello again, i've tested new build and new errors came:
I hope it will help with future AMD tests.
Changed status from 'Open' to: 'Archived'
I quickly checked, and the cards you use are pre-GCN. We only officially support AMD gpus with GCN architecture. So we cannot consider this a bug atm. See also http://blender.org/manual/render/cycles/gpu_rendering.html