Operating system and graphics card
OSX 10.10.4, NVIDIA GeForce GTX 680MX 2048 MB
Broken: (example: 2.69.7 4b206af, see splash screen) 2.75 RC1 and 2
Worked: (optional) (Not tested previous versions)
Short description of error
Importing an FBX with joints zero'd out (aligned to the world for example) results in world aligned bones.
Ideally Bones that are in a hierarchy would a. be connected and b. have their tails snapped to the heads of their children.
Joints here are z aligned
Not too bad (notice the foot to toes break though
Joints Zero'd out
This is much less of a problem using collada except for the extra end bone