Windows 7 64-bit
Intel HD Graphics 4000
import bge path = bge.logic.expandPath('//load.blend') print('loading:', path) bge.logic.LibLoad(path, 'Scene')
Short description of error
Calling LibLoad in 'Scene' mode on any file causes Blender to crash if the 'Use Material Caching' option is disabled. This is almost certainly caused by fix rB377822729cbf for another LibLoad/LibFree crash with material caching.
Exact steps for others to reproduce the error
Extract the attached files to the same location and open start.blend. Blender will immediately crash upon starting the game engine. Reopen the file and enable the 'Use Material Caching' option under Properties -> System. The crash should no longer occur and the cube should load properly.
- It does not seems to make any difference if the loaded cube has a material or not.
- Attempting to load a file that contains no objects appears to always crash Blender regardless of the current material caching setting.