animation not existent in exported fbx binary file #45327
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#45327
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Windows 8.1 / Nvidia geforce gts 250
Blender Version
Broken: 2.75
Short description of error
Animation cannot be exported (not even baked animation of scale, rotation or position). Animation doesn't show up in other software.
Exact steps for others to reproduce the error
Preview the .blend file. Just hit Alt+A to view animation.
Export FBX, Binary, thick baked animation
animation.blend
not baked.fbx
baked action.fbx
Changed status to: 'Open'
Added subscriber: @AlexDoso
no keyframes in Max
and a snapshot of a software that i used at work - no keyframes apperaring
Changed status from 'Open' to: 'Archived'
Animation is exported (just re-import your FBX file in Blender and you'll get it). You probably have to do some adjustments to your import settings on MAX and co (like selecting some action or so), but I cannot help you here, I do not have any of those apps.
Afaiks no bug on hour side here.
not really. I imported the exact file and no animation appearing. this is strange.
after import i get this: , but nothing moves. Something here is broken
Not sure how you got this, here it works… Please be specific about your export options.
Also, please report exact version of FBX addon (as shown in its panel in UserPreferences), and please be sure to always use latest build from our buildbot when reporting FBX issues, this addon can change quite a bit from latest release (though I shall not expect any issue regarding animation, this wasn’t touched recently)…