fbx exporting animation even on non-animated objects (unnecessary) #45386

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opened 2015-07-09 00:34:53 +02:00 by Al Dobra · 9 comments

System Information
Win 8.1 / geforce gts 250

Blender Version
Broken: 2.75

Short description of error
every objects in the scene regarding if it has or has not keyframes exports with keyframes on first and last frame of the timeline

Exact steps for others to reproduce the error
I encountered a problem: when exporting with fbx ASCII it auto-puts a keyframe on first and last frame of any object in the scene, even if it is not animated. Since I my scene a have hundreds of objects the fbx that I export to other software get clustered with too many unnecessary frames that make the app run slow in real time.

Is there a way to export fbx ascii without keyframes on not animated objects ?
I don't know who I can ask, please help. Thanks!

Here is a screenshot of where keyframes appear on not animated object:
animation too much.PNG

**System Information** Win 8.1 / geforce gts 250 **Blender Version** Broken: 2.75 **Short description of error** every objects in the scene regarding if it has or has not keyframes exports with keyframes on first and last frame of the timeline **Exact steps for others to reproduce the error** I encountered a problem: when exporting with fbx ASCII it auto-puts a keyframe on first and last frame of any object in the scene, even if it is not animated. Since I my scene a have hundreds of objects the fbx that I export to other software get clustered with too many unnecessary frames that make the app run slow in real time. Is there a way to export fbx ascii without keyframes on not animated objects ? I don't know who I can ask, please help. Thanks! Here is a screenshot of where keyframes appear on not animated object: ![animation too much.PNG](https://archive.blender.org/developer/F204995/animation_too_much.PNG)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AlexDoso

Added subscriber: @AlexDoso

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2015-07-09 09:58:23 +02:00

Once and for all: stop reporting bugs about FBX 6.1 exporter, this version is deprecated and no more supported!

(btw, 7.4 exporter had that issue fixed a few months ago already).

Once and for all: stop reporting bugs about FBX 6.1 exporter, this version is deprecated and no more supported! (btw, 7.4 exporter had that issue fixed a few months ago already).
Author

Dear Bastien, I have already reported that Binary does not export any kind of animation. I get only 2 keyframes after reimporting it into Blender, but nothing moves.
Or if binary doesn;t work, I am stuck with ASCII. Being deprecated as you say, it is the only option that work with animations.

So please tell me, how can I do my projects if ascii is deprecated and binary cannot export animation?

I'm sending you another files so you can see.

binary_bone.blend
binary.fbx

Dear Bastien, I have already reported that Binary does not export any kind of animation. I get only 2 keyframes after reimporting it into Blender, but nothing moves. Or if binary doesn;t work, I am stuck with ASCII. Being deprecated as you say, it is the only option that work with animations. So please tell me, how can I do my projects if ascii is deprecated and binary cannot export animation? I'm sending you another files so you can see. [binary_bone.blend](https://archive.blender.org/developer/F205112/binary_bone.blend) [binary.fbx](https://archive.blender.org/developer/F205113/binary.fbx)
Author

this last files i have tested with today's blender-2.75-ec64bf1-win64.zip

this last files i have tested with today's blender-2.75-ec64bf1-win64.zip

If you have issue with 7.4 exporter, please make reports about it!!!

Also, your FBX file has a bunch of different animations in it (actions, in Blender), just assign to your armature an action that does have keyframes! And if you want to only export single current animation to FBX, deselect 'NLA Strips' and 'All Actions' options in exporter settings. This is user support btw, which shall happen on forums or http://blender.stackexchange.com/, not on a bug tracker.

If you have issue with 7.4 exporter, please make reports about it!!! Also, your FBX file has a bunch of different animations in it (actions, in Blender), just assign to your armature an action that does have keyframes! And if you want to only export single current animation to FBX, deselect 'NLA Strips' and 'All Actions' options in exporter settings. This is user support btw, which shall happen on forums or http://blender.stackexchange.com/, not on a bug tracker.
Author

i wasn't aware that i need to deselect 'NLA Strips' and 'All Actions'.
with those unselected I can get fbx exported with animation :) thanks!

i wasn't aware that i need to deselect 'NLA Strips' and 'All Actions'. with those unselected I can get fbx exported with animation :) thanks!
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Reference: blender/blender-addons#45386
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