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Rigid body joint spasms
Closed, InvalidPublic


working 2.74 -

not working 2.74.5 and 2.75

Rigid body jointed object goes insane.

I disabled the rigid body joint and the actor resumes normal behavior - testing in 2.74 vs ( 2.74.5 and 2.75) - isolated the rigid body joint as the issue. noted strange 'empty axis' that appears in the background?



Event Timeline

Ok, so I thought about it,

I copied all the relevant logic that was in the previous rigid body into a new object, and deleted the old rigid body

fixed it,

so it's a issue with bringing in an older game object, and was not repeatable in 2.75 by creating new objects.

tried only deleting joint and adding new joint = no go

deleted rigid body object, then added new = fixed.

Angus Hollands (agoose77) lowered the priority of this task from Unbreak Now! to Normal.

Unbreak now is for pre-release show-stoppers.

I will keep that in mind

almost all my projects use at least one rigid body joint.

it was scary.....

Hi! @Jacob Merrill (blueprintrandom): Could you provide an ultra simplified .blend that shows the error beetween 2.74 and latest versions, please?

Porteries Tristan (panzergame) lowered the priority of this task from Normal to Needs Information from User.

@Jacob Merrill (blueprintrandom): you don't provide any test file for more than a month, so i close it as incomplete, reopen it when you will provide the test file.

Bastien Montagne (mont29) closed this task as Invalid.
Bastien Montagne (mont29) claimed this task.

No news since one week…

the problem was from moving a scene from a older version to a new version, and was fixed by deleting a rigid body, and adding one back.

as far as I can tell, I was the only one effected.