Rigid body joint spasms
#45396
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Unbreak Now!
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Reference: blender/blender#45396
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working 2.74 -
not working 2.74.5 and 2.75
Rigid body jointed object goes insane.
I disabled the rigid body joint and the actor resumes normal behavior
https://www.youtube.com/watch?v=bHsHHC_eBUk&feature=youtu.be - testing in 2.74 vs ( 2.74.5 and 2.75)
http://youtu.be/PxeVphKK9CQ - isolated the rigid body joint as the issue. noted strange 'empty axis' that appears in the background?
Changed status to: 'Open'
Added subscriber: @JacobMerrill-1
Ok, so I thought about it,
I copied all the relevant logic that was in the previous rigid body into a new object, and deleted the old rigid body
fixed it,
so it's a issue with bringing in an older game object, and was not repeatable in 2.75 by creating new objects.
tried only deleting joint and adding new joint = no go
deleted rigid body object, then added new = fixed.
https://www.youtube.com/watch?v=Vohz5zUQtZw&feature=youtu.be
Added subscriber: @AngusHollands-4
Unbreak now is for pre-release show-stoppers.
I will keep that in mind
almost all my projects use at least one rigid body joint.
it was scary.....
Added subscriber: @you.le
Hi! @JacobMerrill-1: Could you provide an ultra simplified .blend that shows the error beetween 2.74 and latest versions, please?
Added subscriber: @panzergame
@JacobMerrill-1: you don't provide any test file for more than a month, so i close it as incomplete, reopen it when you will provide the test file.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
No news since one week…
the problem was from moving a scene from a older version to a new version, and was fixed by deleting a rigid body, and adding one back.
as far as I can tell, I was the only one effected.