Crash: Snapping tool crashes using quaternion rotation when object is duplicated #45402
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Reference: blender/blender#45402
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System Information
OSX-10.9, i5, 16GB
Radeon 6770m, 512MB
Blender Version
I noticed the problem with the build from July 9th, 2015 and then tested several versions going back to 2.73, it's there for all of them.
Short description of error
Blender crashes with a specific combination of Snap tool settings when using Quaternion rotations as soon as an object is duplicated. It happens with both Shift+d and Alt-d.
The settings are Snap During Transform; Snap To Face; Target Active; Align To Snapping Target; Project To Surface Of Other Objects
Here is a screen-grab of the settings for the Snapping tool
snapToFacesActiveAlignRotProject1.blend
Exact steps for others to reproduce the error
Open the attached .blend file and use Alt+d on the tree branch. Blender crashes for me every time.
Changed status to: 'Open'
Added subscriber: @MarcClintDion
Added subscriber: @sindra1961
Blender stops(does not react) when I duplicate it with EDIT mode.
I think that I do not mind any "Target".
If it is the object that Quaternion rotation is set in Rotation mode, this occurs by the snap setting.
It occurred in primitive plane.
Added subscribers: @Sergey, @ThomasDinges, @mont29
I cannot reproduce any crash here (linux64), not even with a debug build and ASAN. This could be an issue with the OpenGL driver maybe… Not sure how you could try to use software OpenGL on MAC OSX though, maybe @ThomasDinges or @Sergey know?
This issue was referenced by
406b9aa7b1
Changed status from 'Open' to: 'Resolved'