win 8.1 32gb
nvidia 880m 8gb
Worked: probably never
Short description of error
generated noise texture is wrongly mapped in other direction, when baking selection to active in the provided file. The artifacts are quite gentle, and only happen to normals of the shader(not baked normals). Also, if the texture is mapped to color of shader, the color is ok.
the bug doesn't happen when triangulate modifier is added to the target object.
This happens for me on many objects, this is just one example.
Exact steps for others to reproduce the error
open the file, hit bake.
add triangulate to the "test" object, voila, problem gone.