Smart UV Project creates overlapping uv-space #45520
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Reference: blender/blender#45520
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System Information
Windows 8.1 x64
AMD HD 7870
Blender Version
2.75a x64
Short description of error
I am writing a Add-On which procedurally generates a mesh. The mesh can have a lot of spikes. I used Smart UV Project for creating UV-Coordinates and saw that the texture space is sometimes overlapping with another texture space of a different face. I know that I could mark seams manually but I want that the mesh and the UV-Coordinates are created automatically.
I was able to reproduce this with a simple plane.
Exact steps for others to reproduce the error
I posted the bug also on blender.stackexchange.org (http://blender.stackexchange.com/questions/34300/smart-uv-project-creates-overlapping-uv-coordinates)
Blend-File: Smart_UV_Project_overlapping.blend
Changed status to: 'Open'
Added subscriber: @Haembi
Added subscriber: @ideasman42
Changed status from 'Open' to: 'Archived'
This isn't a bug, in that smart-projection doesn't guarantee no overlapping.
I realize this is a contrived example. and other more subtle cases may still overlap, and it would be nice to detect and correct for this.
However the tool just doesn't support this at the moment.
An alternative is lightmap-pack which ensures no overlap, but won't share UV-vertices.
closing.
I am sorry but that is not a contrived example! I am writing a procedural mesh generator where software agents are moving vertices along their normal. And sometimes two spikes are next to each other.
In the Blender.Stackexchange-Link you can also see a UV Sphere and the error occured there too. And UV Spheres are often used in Low Poly games.