Armatures added using group instance don't run when using 'Run armature' and bone constraints #45614

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opened 2015-07-30 06:38:34 +02:00 by Jacob Merrill · 9 comments

Armatures added using group instance don't run when using
'Run armature' and bone constraints

I assume it's because the copy rotation constraints are broken by the action of adding a group
(I could be wrong)

https://drive.google.com/file/d/0B29hKf6-B52cc0NqaTRna0RKMms/view?usp=sharing - All rights reserved at the moment until release

Just hit P, the group instance ragdoll runs, but not the armature

Armatures added using group instance don't run when using 'Run armature' and bone constraints I assume it's because the copy rotation constraints are broken by the action of adding a group (I could be wrong) https://drive.google.com/file/d/0B29hKf6-B52cc0NqaTRna0RKMms/view?usp=sharing - All rights reserved at the moment until release Just hit P, the group instance ragdoll runs, but not the armature
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1
Author
https://www.youtube.com/watch?v=eOKyWigv2nY&feature=youtu.be
Author

ok , so playing a action 1 frame, activates the armature,

however the next instance added introduces flickers,

https://www.youtube.com/watch?v=dqogeXdqOuY

ok , so playing a action 1 frame, activates the armature, however the next instance added introduces flickers, https://www.youtube.com/watch?v=dqogeXdqOuY
Author

https://drive.google.com/file/d/0B29hKf6-B52cdlZvUGZ5TkFLQ0U/view?usp=sharing - ALL RIGHTS RESERVED Project Wrectified

so here is a example,

when a ragdoll instance is added, it introduces a slight flicker in animation

adding another = each armature added appears to add more flicker.

https://drive.google.com/file/d/0B29hKf6-B52cdlZvUGZ5TkFLQ0U/view?usp=sharing - ALL RIGHTS RESERVED Project Wrectified so here is a example, when a ragdoll instance is added, it introduces a slight flicker in animation adding another = each armature added appears to add more flicker.
Author

Side note,

I got this working by spawning the armature using add object, and adding the ragdoll using add instanced group and then binding all the bone constraints by python, and then smaking the armature with a empty action

however, could we add a property to the empty that defines the group that is all the objects in that group?

that way you can itterate through the group to find a property and apply python to it,

like

added = bge.logic.getCurrrentScene().addObject('GroupInstanceEmpty',own,0)

for objects in added['GroupObjects']:
    if 'Property' in objects:
        Do Stuff
 

? ? ?

Side note, I got this working by spawning the armature using add object, and adding the ragdoll using add instanced group and then binding all the bone constraints by python, and then smaking the armature with a empty action however, could we add a property to the empty that defines the group that is all the objects in that group? that way you can itterate through the group to find a property and apply python to it, like ``` added = bge.logic.getCurrrentScene().addObject('GroupInstanceEmpty',own,0) for objects in added['GroupObjects']: if 'Property' in objects: Do Stuff ``` ? ? ?

Added subscriber: @panzergame

Added subscriber: @panzergame

i confirm the bug, i'm trying to fix it
it' s the samething as #41209

i confirm the bug, i'm trying to fix it it' s the samething as #41209
Porteries Tristan self-assigned this 2015-08-17 15:26:13 +02:00

Closed as duplicate of #41209

Closed as duplicate of #41209
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Reference: blender/blender#45614
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