BVH armature import error #45621

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opened 2015-07-30 16:44:48 +02:00 by bevels · 13 comments

Importing the attached bvh file into blender creates a armature with the root of each bone moved to the center of the armature. I am able to play and edit this bvh file within XSI, 3ds max, Endorphin and bvhacker.

This is what it should look like: bvhacker
Here is what it looks like in blender: [octahedral ]] [ http:*i.imgur.com/YWZLTmM.jpg | stick

animation.bvh

Importing the attached bvh file into blender creates a armature with the root of each bone moved to the center of the armature. I am able to play and edit this bvh file within XSI, 3ds max, Endorphin and bvhacker. This is what it should look like: [bvhacker ](http://i.imgur.com/XnRuJm9.jpg) Here is what it looks like in blender: [octahedral ]] [[ http:*i.imgur.com/YWZLTmM.jpg | stick ](http:*i.imgur.com/x7A35Wd.jpg) [animation.bvh](https://archive.blender.org/developer/F216133/animation.bvh)
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @bevels

Added subscriber: @bevels
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System Information
Windows 7 SP1 (x64)

Blender Version
Broken: 2.75a c27589e

Exact steps for others to reproduce the error
Import the attached file as an armature (default settings)

**System Information** Windows 7 SP1 (x64) **Blender Version** Broken: 2.75a c27589e **Exact steps for others to reproduce the error** Import the attached file as an armature (default settings)
Aaron Carlisle self-assigned this 2015-08-01 17:59:51 +02:00
Aaron Carlisle removed their assignment 2015-08-01 18:00:29 +02:00
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Added subscriber: @Blendify

Added subscriber: @Blendify

Added subscribers: @ideasman42, @Sergey

Added subscribers: @ideasman42, @Sergey
Campbell Barton was assigned by Sergey Sharybin 2015-08-04 12:16:37 +02:00

@ideasman42, seems this one is for you.

@ideasman42, seems this one is for you.

Yep, seems were applying absolute locations when we shouldn't, however in most BVH files only the root bones translate so this went for some years unnoticed.

Yep, seems were applying absolute locations when we shouldn't, however in most BVH files only the root bones translate so this went for some years unnoticed.

Added subscriber: @duststorm

Added subscriber: @duststorm

This is related to the issue #44690 I reported a while back.
I attached a patch in that issue, could you verify that this solves your issue?

This is related to the issue #44690 I reported a while back. I attached a patch in that issue, could you verify that this solves your issue?
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Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
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was there a resolution here?

was there a resolution here?
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Archived, duplicate/sub issue of #44690

Archived, duplicate/sub issue of #44690
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Reference: blender/blender-addons#45621
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