Page MenuHome

BVH armature import error
Closed, ArchivedPublic


Importing the attached bvh file into blender creates a armature with the root of each bone moved to the center of the armature. I am able to play and edit this bvh file within XSI, 3ds max, Endorphin and bvhacker.

This is what it should look like: bvhacker
Here is what it looks like in blender: octahedral stick



Event Timeline

bevels (bevels) added a project: BF Blender.
bevels (bevels) set Type to Bug.
bevels (bevels) added a subscriber: bevels (bevels).
bevels (bevels) created this task.
bevels (bevels) raised the priority of this task from to Needs Triage by Developer.

System Information
Windows 7 SP1 (x64)

Blender Version
Broken: 2.75a c27589e

Exact steps for others to reproduce the error
Import the attached file as an armature (default settings)

Sergey Sharybin (sergey) triaged this task as Normal priority.Aug 4 2015, 12:16 PM

Yep, seems were applying absolute locations when we shouldn't, however in most BVH files only the root bones translate so this went for some years unnoticed.

This is related to the issue T44690 I reported a while back.
I attached a patch in that issue, could you verify that this solves your issue?

Archived, duplicate/sub issue of T44690