Vertex Colour Layers + Node-Based-Material + Subsurf Modifier + BI Renderer = Trouble #45733

Closed
opened 2015-08-08 09:29:02 +02:00 by Lawrence D'Oliveiro · 14 comments

The enclosed file nodes-skin-plus-subsurf-BI-crash.blend has a material called “Skin” defined using nodes, with its colour varied using two different vertex-colour layers, rendered with the BI renderer. The mesh also has a subsurf modifier on it. Beginning with commit c61e4f2, the vertex colours no longer have an effect on the rendered material, unless the subsurf modifier is turned off. Beginning with commit 2ec00e, attempting to render will cause Blender to crash, unless the subsurf modifier is turned off.

Let me know if you need more info.

The enclosed file [nodes-skin-plus-subsurf-BI-crash.blend](https://archive.blender.org/developer/F221637/nodes-skin-plus-subsurf-BI-crash.blend) has a material called “Skin” defined using nodes, with its colour varied using two different vertex-colour layers, rendered with the BI renderer. The mesh also has a subsurf modifier on it. Beginning with commit c61e4f2, the vertex colours no longer have an effect on the rendered material, unless the subsurf modifier is turned off. Beginning with commit 2ec00e, attempting to render will cause Blender to crash, unless the subsurf modifier is turned off. Let me know if you need more info.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @ldo

Added subscriber: @ldo

Added subscribers: @Psy-Fi, @mont29

Added subscribers: @Psy-Fi, @mont29
Chace Campbell was assigned by Bastien Montagne 2015-08-08 11:06:27 +02:00

Can confirm the crash with current master (@Psy-Fi may be interested too).

Can confirm the crash with current master (@Psy-Fi may be interested too).
Chace Campbell was unassigned by Julian Eisel 2015-08-08 11:30:24 +02:00
Campbell Barton was assigned by Julian Eisel 2015-08-08 11:30:24 +02:00
Member

Added subscribers: @blenderfreak666, @JulianEisel

Added subscribers: @blenderfreak666, @JulianEisel
Member

Removed subscriber: @blenderfreak666

Removed subscriber: @blenderfreak666

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Cannot reproduce anymore with current master, so assuming this has been fixed already - we can always reopen otherwise…

Cannot reproduce anymore with current master, so assuming this has been fixed already - we can always reopen otherwise…

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

It may not be crashing any more (thanks for fixing that), but it is still not quite right.

Here nodes-skin-plus-subsurf-BI-render-old.png is a render of the sample .blend file with the older version of Blender, and here nodes-skin-plus-subsurf-BI-render-new.png is a render with the current version. Note the blush on the cheeks: the latter is not correctly using both the vertex paint layers in the node-based skin material.

It may not be crashing any more (thanks for fixing that), but it is still not quite right. Here ![nodes-skin-plus-subsurf-BI-render-old.png](https://archive.blender.org/developer/F231560/nodes-skin-plus-subsurf-BI-render-old.png) is a render of the sample `.blend` file with the older version of Blender, and here ![nodes-skin-plus-subsurf-BI-render-new.png](https://archive.blender.org/developer/F231563/nodes-skin-plus-subsurf-BI-render-new.png) is a render with the current version. Note the blush on the cheeks: the latter is not correctly using both the vertex paint layers in the node-based skin material.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Both vertex color layers are still being used, if you paint more extreme colors on each, they are visible.

This report is showing a subtle change caused by #45737, which is a fix for vertex colors using the wrong color space.\


Edit, this file did expose a crash when previewing the material.
Fixed.

Both vertex color layers are still being used, if you paint more extreme colors on each, they are visible. This report is showing a subtle change caused by #45737, which is a fix for vertex colors using the wrong color space.\ ---- Edit, this file did expose a crash when previewing the material. Fixed.

This issue was referenced by 1e7a8ab5e8

This issue was referenced by 1e7a8ab5e8ee0d54f83b20f77a16fd167db9da27

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'
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Reference: blender/blender#45733
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