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Image Texture Node Clipping Bug
Closed, ResolvedPublic


System Information
Debian AMD64, fglrx

Blender Version
Broken: current git

Short description of error
The new "Clip" option for image extrapolation on the Image Texture Node does not clip UVs that are >1.0, which is not correct. (Alpha should be 0.0 here)
On the other hand it does UV clipping for UVs <0.0, which is correct.

If you need an example .blend please tell me, but probably this should be trivial to fix.

Thank you!

Event Timeline

Robert M (robertm) raised the priority of this task from to Needs Triage by Developer.
Robert M (robertm) updated the task description. (Show Details)
Robert M (robertm) set Type to Bug.
Aaron Carlisle (Blendify) lowered the priority of this task from Needs Triage by Developer to Needs Information from User.Aug 12 2015, 11:28 PM

Yes that .blend would be nice

Press F12 to render it. (The viewport doesn't respect the new "Clip" option. It always has the "Repeat" mode. Maybe I should file a separate bug report for this?)
I'm using a second UV map called decal.
The sphere should mostly be covered by the sand texture. Only in the middle it should have the stone texture.

This is my rendered image:

At the top right of the stone texture it bahaves like the "Extend" option, which should not happen.

Bastien Montagne (mont29) raised the priority of this task from Needs Information from User to Normal.Aug 20 2015, 3:51 PM