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light.type appears to not do anything when set in engine
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when setting a lamp.type value

the manual says, accepts SPOT , SUN and NORMAL

however actually it accepts 0, 1, or 2

and setting these values appears to do nothing.


in this file, each lamp hook has a property Type, that is a integer, 0 , 1 , or 2,

these should set the lamps type to spot, sun and point, but do nothing.



Event Timeline

Porteries Tristan (panzergame) raised the priority of this task from Normal to Confirmed, Medium.

@Jacob Merrill (blueprintrandom): You can't modify an object attribut by creating a similar object property and less if it named "Type" instead of "type". But if you test with KX_LightObject.type the effect is the same because shader are compiled for only one type of lamp.
@Antony Riakiotakis (psy-fi): In the viewport refractor we will still need to recompile the shader to allow modify a lamp type ?

Aaron Carlisle (Blendify) closed this task as Archived.

This task is being closed because the BGE has been removed in Blender 2.8.