2D filters RAM consumption. #45981
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Reference: blender/blender#45981
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I think the 2D filters may be using more ram that they should. Even on a simple scene, like the startup scene, the memory usage keeps going up. And this memory is not freed after the game engine stops. I tested with a custom 2D filter, what made me think that maybe were my filter bugging stuff in some crazy way, but then i tested it with blender's standards filters, and the problem still happens.
Changed status to: 'Open'
Added subscriber: @gabrielCnoble
#45983 was marked as duplicate of this issue
Bug.blend here is the file.
Added subscriber: @Blendify
Added subscriber: @Sergey
Please always mention exact blender version you're using and exact steps reproducing the issue.
So far can not see anything wrong with the file.
This issue was referenced by
9d8aaf77ac
Changed status from 'Open' to: 'Resolved'
Added subscriber: @JohnDramor
Sorry for unbound, but i found bug, when uniform bool dont work in realtime. Before this fix that was worked perfectly. 2D_bool_bug_276.blend