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Sliding vertex/edges makes vertices pinned in UV editor
Closed, ResolvedPublic

Description

System Information
win7

Blender Version
Broken: 2.76 48f7dd6

Event Timeline

item412 (item412) added a project: BF Blender.
item412 (item412) set Type to Bug.
item412 (item412) created this task.
item412 (item412) raised the priority of this task from to Needs Triage by Developer.
Sergey Sharybin (sergey) triaged this task as Confirmed, Medium priority.

Interestingly can reproduce the issue with 64bit blender build but not with 32bit one. Needs some further investigation.

Fixed now, thanks for the report.

MLoopUV.flag was uninitialized on interpolation, now it sets flags just like MTFace interpolation already did.