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Sliding vertex/edges makes vertices pinned in UV editor
Closed, ResolvedPublic


System Information

Blender Version
Broken: 2.76 48f7dd6

Event Timeline

item412 (item412) updated the task description. (Show Details)
item412 (item412) raised the priority of this task from to Needs Triage by Developer.
item412 (item412) added a project: BF Blender.
item412 (item412) set Type to Bug.
Sergey Sharybin (sergey) triaged this task as Confirmed, Medium priority.Oct 14 2015, 8:52 PM

Interestingly can reproduce the issue with 64bit blender build but not with 32bit one. Needs some further investigation.

Fixed now, thanks for the report.

MLoopUV.flag was uninitialized on interpolation, now it sets flags just like MTFace interpolation already did.