addons_contrib\mesh_extra_tools #46558
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#46558
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system and graphics card
Win 7 Ult
GeForce GTX 580
Blender Version
Broken: Always (I think)
Worked: -
Short description of error
addons_contrib\mesh_extra_tools
Addon appearing across Modes where the addon is not intended for use, cluttering the UI. It should be only in Edit Mode, but has persistent Panels in TABs accross all Modes
Exact steps for others to reproduce the error
Enable the addon. Create an object. Cycle through Edit/Object, Sculpt etc Modes.
The 2 Panels (Mesh Extra Tools, Multi Extrude Plus) in Tools TAB are appearing in all Modes.
Solution:
Edit "init.py" file.
Add this line:
bl_context = 'mesh_edit'
Into:
class ExtrasPanel(bpy.types.Panel):
and
class ExtrudePanel(bpy.types.Panel):
Changed status to: 'Open'
Added subscriber: @0rAngE
Apparently the Multi Extrude Plus function of the addon works in Object Mode. And Sanctuary (of BA) has raised concern of loosing it in Object Mode.
For me personally the trade off of going into Edit Mode, selecting all faces and executing Multi Extrude Plus is better than having that panel in all Modes.
Is there a way to have the Multi Extrude Panel appear only in Object and Edit Modes?
Added subscriber: @BrendonMurphy
exactly what version of mesh extra tools are you using? the mesh extra tools panel was fixed ages ago.
as the multi extrude panel in object mode is a valid complaint, I've removed the panel from the addon entirely.
thus fixing this bug.
Changed status from 'Open' to: 'Resolved'
committed remove multi extrude panel. blender/blender-addons-contrib@adc129917e
I initially added the panel for object mode as the addon works in object & edit mode, however, given user complaints about unnecessary ui elements & the panel being in all modes, I have decided to make it redundant & remove the panel altogether. The mesh edit tools are primarily designed to work in edit mode.