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addons_contrib\mesh_extra_tools
Closed, ResolvedPublic

Description

System Information
Operating system and graphics card
Win 7 Ult
GeForce GTX 580

Blender Version
Broken: Always (I think)
Worked: -

Short description of error
addons_contrib\mesh_extra_tools

Addon appearing across Modes where the addon is not intended for use, cluttering the UI. It should be only in Edit Mode, but has persistent Panels in TABs accross all Modes

Exact steps for others to reproduce the error
Enable the addon. Create an object. Cycle through Edit/Object, Sculpt etc Modes.
The 2 Panels (Mesh Extra Tools, Multi Extrude Plus) in Tools TAB are appearing in all Modes.

Solution:
Edit "__init__.py" file.

Add this line:
bl_context = 'mesh_edit'

Into:
class ExtrasPanel(bpy.types.Panel):
and
class ExtrudePanel(bpy.types.Panel):

Event Timeline

0rAngE (undo) raised the priority of this task from to 90.
0rAngE (undo) updated the task description. (Show Details)
0rAngE (undo) added a project: Add-ons.
0rAngE (undo) edited a custom field.
0rAngE (undo) added a subscriber: 0rAngE (undo).

Apparently the Multi Extrude Plus function of the addon works in Object Mode. And Sanctuary (of BA) has raised concern of loosing it in Object Mode.

For me personally the trade off of going into Edit Mode, selecting all faces and executing Multi Extrude Plus is better than having that panel in all Modes.

Is there a way to have the Multi Extrude Panel appear only in Object and Edit Modes?

exactly what version of mesh extra tools are you using? the mesh extra tools panel was fixed ages ago.
as the multi extrude panel in object mode is a valid complaint, I've removed the panel from the addon entirely.
thus fixing this bug.

Brendon Murphy (meta-androcto) changed the task status from Unknown Status to Resolved.Oct 22 2015, 2:48 AM

committed remove multi extrude panel. rBACadc129917ecfba0a06932c1585931f5fecff6195

I initially added the panel for object mode as the addon works in object & edit mode, however, given user complaints about unnecessary ui elements & the panel being in all modes, I have decided to make it redundant & remove the panel altogether. The mesh edit tools are primarily designed to work in edit mode.