OpenGL display problems with submenus on OSX #46596

Closed
opened 2015-10-25 17:50:52 +01:00 by Aries · 20 comments

System Information
MacPro (early 2008)
OS X Version: 10.10.5
Graphics: NVIDIA GeForce8800 GT 512MB

Blender Version
Broken: Blender 2.76(48f7dd6). Note: Recall same problem while testing version 2.75
Worked: Blender 2.74(000dfc0)

Short description of error
Unable to use blender editor windows.
Attempt to interact with blender buttons( example: Menu - Add - mesh) results in disappearance of all editor windows.
Flickering of User Preferences bottom bar.

Exact steps for others to reproduce the error
I simply try to add mesh or edit object but all the editor windows disappear (timeline,tools,properties etc) and even after I restore them via hotkeys or new project the problem will repeat.
I am aware of the possibility of graphic card issues, but my drivers are fully up to date and have never had problems. I also have tried every window draw method (Full,Overlap Flip,Overlap,TripleBuffer and Automatic), but to no avail.

Therefore I assume this is a bug with Blender 2.76
Any help appreciated.

**System Information** MacPro (early 2008) OS X Version: 10.10.5 Graphics: NVIDIA GeForce8800 GT 512MB **Blender Version** Broken: Blender 2.76(48f7dd6). Note: Recall same problem while testing version 2.75 Worked: Blender 2.74(000dfc0) **Short description of error** Unable to use blender editor windows. Attempt to interact with blender buttons( example: Menu - Add - mesh) results in disappearance of all editor windows. Flickering of User Preferences bottom bar. **Exact steps for others to reproduce the error** I simply try to add mesh or edit object but all the editor windows disappear (timeline,tools,properties etc) and even after I restore them via hotkeys or new project the problem will repeat. I am aware of the possibility of graphic card issues, but my drivers are fully up to date and have never had problems. I also have tried every window draw method (Full,Overlap Flip,Overlap,TripleBuffer and Automatic), but to no avail. Therefore I assume this is a bug with Blender 2.76 Any help appreciated.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AM-2

Added subscriber: @AM-2

Added subscriber: @sindra1961

Added subscriber: @sindra1961

Did you try a latest buildbot build version ?

Did you try a latest [buildbot build version ](https://builder.blender.org/download/)?
Campbell Barton changed title from Problem with UI to OpenGL display problems with submenus on OSX 2015-10-26 08:00:47 +01:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Could you show a screenshot of the error?
Also please double check if this works in 2.75 or not.

This sounds similar to #46603, an error reported on MS-Windows (also reports regression with submenus in 2.76, working in 2.74)

Could you show a screenshot of the error? Also please double check if this works in 2.75 or not. This sounds similar to #46603, an error reported on MS-Windows (also reports regression with submenus in 2.76, working in 2.74)
Author

Thank you for your responses.
Yes i have two screen shots here:Screen Shot 2015-10-26 at 10.24.21.png and Screen Shot 2015-10-26 at 10.26.51.png
I have noticed sometimes windows even flicker between each other.
The problem does indeed sound similar to #46603 with MS-Windows.
I am currently testing the latest buildbot version as suggested by Perfection Cat.

Thank you for your responses. Yes i have two screen shots here:![Screen Shot 2015-10-26 at 10.24.21.png](https://archive.blender.org/developer/F247478/Screen_Shot_2015-10-26_at_10.24.21.png) and ![Screen Shot 2015-10-26 at 10.26.51.png](https://archive.blender.org/developer/F247480/Screen_Shot_2015-10-26_at_10.26.51.png) I have noticed sometimes windows even flicker between each other. The problem does indeed sound similar to #46603 with MS-Windows. I am currently testing the latest buildbot version as suggested by Perfection Cat.
Author

UPDATE:
I am afraid the problem persists with the latest Blender build version "c3cec82".
And I have double checked with Blender 2.75 (Gooseberry Branch) and can confirm the same problem.

UPDATE: I am afraid the problem persists with the latest Blender build version "c3cec82". And I have double checked with Blender 2.75 (Gooseberry Branch) and can confirm the same problem.
Author

Reporting same issue with latest blender build "40b2e75".

Reporting same issue with latest blender build "40b2e75".

Added subscriber: @Sergey

Added subscriber: @Sergey

Does this happen with all window draw methods?
Does using software opengl have any difference?

Does this happen with all window draw methods? Does using software opengl have any difference?
Author

Hi Sergey,

Sorry I've been unable to reply until now.

Yes, it happens for all window draw methods. I have not used software openGL (as I do not know of a way to implement such a thing on OS X).

Hi Sergey, Sorry I've been unable to reply until now. Yes, it happens for all window draw methods. I have not used software openGL (as I do not know of a way to implement such a thing on OS X).

Added subscriber: @mont29

Added subscriber: @mont29

Added subscriber: @MikeErwin

Added subscriber: @MikeErwin

@MikeErwin, can you reproduce any of the issues?

@MikeErwin, can you reproduce any of the issues?
Member

No, how bizarre! From what I understand, one area is taking up the whole window. Flickering suggests other areas might be drawing but are covered by the last one drawn. Bug in glViewport or glScissor function that's 8800 specific?

My only Mac with PCIe slots is a quad G5 so no way to test locally. And my Mac nvidia cards jump from Geforce 6800 Ultra (older) to 650M (newer).

@AM-2 One way to run software GL is to reboot and hold Shift during startup. This disables hardware drivers.

No, how bizarre! From what I understand, one area is taking up the whole window. Flickering suggests other areas might be drawing but are covered by the last one drawn. Bug in glViewport or glScissor function that's 8800 specific? My only Mac with PCIe slots is a quad G5 so no way to test locally. And my Mac nvidia cards jump from Geforce 6800 Ultra (older) to 650M (newer). @AM-2 One way to run software GL is to reboot and hold Shift during startup. This disables hardware drivers.
Member

system info:

OpenGL
============================================
renderer:	'Apple Software Renderer'
vendor:		'Apple Inc.'
version:	'2.1 APPLE-12.1.0'

Got this by holding down Shift on startup. Blender runs, looks a little weird but does not show the problem reported here.

system info: ``` OpenGL ============================================ renderer: 'Apple Software Renderer' vendor: 'Apple Inc.' version: '2.1 APPLE-12.1.0' ``` Got this by holding down Shift on startup. Blender runs, looks a little weird but does not show the problem reported here.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-05-28 22:36:38 +02:00

Archiving since this is different code in 2.8, and we no longer officially support this macOS version and GPU.

Archiving since this is different code in 2.8, and we no longer officially support this macOS version and GPU.
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Reference: blender/blender#46596
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