Action editor key frames not displaying sometimes #46649
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Reference: blender/blender#46649
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Sometimes when working with multiply animations and switching through them in the action editor. The Keyframes stop displaying for certain action.
When the Panel with the action editor View is removed and added again, the displaying is working again.
This bug was seen in Version 2.76 and daily Build from 10/30/2015.
Error:
Fixed after closing and opening action editor view
My Project without Mesh. Bug is seen in walk_back_cycle action.
animation_editor_error_project.blend
This bug is very annoying in my workflow.
Greetings and thank you for your work!
Changed status to: 'Open'
Added subscriber: @melenberg.v
Added subscriber: @JulianEisel
Please don't set priority on you own, this should be handled by devs.
Added subscriber: @JoshuaLeung
From the screenshots, it looks like a case of the view being scrolled all the way down (see scrollbar on the far right), which can happen when the previous action had more channels than the current one does.
It should be a matter of ensuring that the view2d gets reset in these cases, though this is complicated by not actually knowing how large the new set of channels is until they've been drawn once.
Added subscriber: @mont29
Julian, we are after release now, care to handle this one? ;)
Something like this would work: P351: Experiment for #46649
Ugly, but it works ;)
It's only checking vertical offset currently, could add for horizontal too.
Added subscriber: @dr.sybren
This is a known architecture/design limitation of the GUI, so marking as Known Issue.
@JulianEisel IIRC we've had more list panels auto-scroll into view. Do you think such an approach could be easily applied here too? If it is, please include this in your planning.
PS: if this is not something easy/quick to do, feel free to close it as architecture/design limitation.