Volume Emission doesn't render when background is transparent #46670

Closed
opened 2015-11-02 07:30:35 +01:00 by Seth L. · 7 comments

System Information
Mac OS X 10.6.8
NVIDIA GeForce 320M

  • and -
    OS X 10.10.2
    Intel Iris Pro 1536 MB

Blender Version
Broken: 2.76 48f7dd6
Worked: unknown

Short description of error
Plugging an Emission Shader into the Volume output has no effect if the scene's background is transparent. The object with the volume emission material renders as transparent, so you see nothing but an empty transparent (checkered) background.

It does display as expected in the Material Preview and in Viewport Render mode.

If you also plug a Mix Shader into the Surface output, and mix a Diffuse (for example) and a Transparent Shader together, emission will be visible (if mixed somewhere between 0 and 1), but only to a limited degree. And once again, the rendered result differs from the Material Preview and Viewport Render.

Exact steps for others to reproduce the error

  1. Add an object and give it a material with no surface shader, only an Emission Shader plugged into the Volume output.
  2. Do a test render to verify that it is showing up.
  3. Enable the Film > Transparent option in the Render Context.
  4. Render again and find that the object has become invisible.
    emission_on_transparent.blend
**System Information** Mac OS X 10.6.8 NVIDIA GeForce 320M - and - OS X 10.10.2 Intel Iris Pro 1536 MB **Blender Version** Broken: 2.76 48f7dd6 Worked: unknown **Short description of error** Plugging an Emission Shader into the Volume output has no effect if the scene's background is transparent. The object with the volume emission material renders as transparent, so you see nothing but an empty transparent (checkered) background. It does display as expected in the Material Preview and in Viewport Render mode. If you *also* plug a Mix Shader into the Surface output, and mix a Diffuse (for example) and a Transparent Shader together, emission will be visible (if mixed somewhere between 0 and 1), but only to a limited degree. And once again, the rendered result differs from the Material Preview and Viewport Render. **Exact steps for others to reproduce the error** 1. Add an object and give it a material with no surface shader, only an Emission Shader plugged into the Volume output. 2. Do a test render to verify that it is showing up. 3. Enable the Film > Transparent option in the Render Context. 4. Render again and find that the object has become invisible. [emission_on_transparent.blend](https://archive.blender.org/developer/F249763/emission_on_transparent.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @quantumanomaly

Added subscriber: @quantumanomaly

#100167 was marked as duplicate of this issue

#100167 was marked as duplicate of this issue

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2015-11-03 00:13:13 +01:00

Add a little volume absorption to the emission to solve the issue. In reality it would be very unusual to have volumes that emit light but not block any light at all.

See e.g. #41482, #42130, #41844 for more info, not considered a bug at the moment. If you save the file to EXR or composite it over something else in the compositor the emission will be there. But if you save it to e.g. PNG or display it in the image editor the emission will not show, because those image representations do not support this type of emission full transparency.

Add a little volume absorption to the emission to solve the issue. In reality it would be very unusual to have volumes that emit light but not block any light at all. See e.g. #41482, #42130, #41844 for more info, not considered a bug at the moment. If you save the file to EXR or composite it over something else in the compositor the emission will be there. But if you save it to e.g. PNG or display it in the image editor the emission will not show, because those image representations do not support this type of emission full transparency.
Member

Added subscriber: @baoyu

Added subscriber: @baoyu
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Reference: blender/blender#46670
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