Crash on select high poly object (~600k triangles) in viewport if selection mode is set to auto or opengl select #46722

Closed
opened 2015-11-07 23:52:19 +01:00 by Hadrien Brissaud · 8 comments

System Information
Win7 gtx660m

Blender Version
Broken: 2.76b
Worked: 2.75

Short description of error
Crash on select high poly object (~600k triangles) in viewport if selection mode is set to auto or opengl select

Exact steps for others to reproduce the error
Set select mode to opengl select or auto
Click to select head sculpt in linked blend
https://mega.nz/#!Bh4lDZgT!5kTyVL-JJl9ptgTOtyiQ05BShLOuxvFcJyluTQMHMPo

**System Information** Win7 gtx660m **Blender Version** Broken: 2.76b Worked: 2.75 **Short description of error** Crash on select high poly object (~600k triangles) in viewport if selection mode is set to auto or opengl select **Exact steps for others to reproduce the error** Set select mode to opengl select or auto Click to select head sculpt in linked blend https://mega.nz/#!Bh4lDZgT!5kTyVL-JJl9ptgTOtyiQ05BShLOuxvFcJyluTQMHMPo

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @hadrien

Added subscriber: @hadrien
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Do you have an Intel card if so this is a known issue, it was reported to Intel but nothing has really happened their.

https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/542235

If you don't have an Intel card try upgrading your graphics driver

Do you have an Intel card if so this is a known issue, it was reported to Intel but nothing has really happened their. https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/542235 If you don't have an Intel card try upgrading your graphics driver

I run Blender on a laptop wih an intel igp and an nvidia card (gtx660m) and blender executable is set to run with nvidia card (and it does for sure since I can render with cuda and viewport performance is good).

I run Blender on a laptop wih an intel igp and an nvidia card (gtx660m) and blender executable is set to run with nvidia card (and it does for sure since I can render with cuda and viewport performance is good).

I was wrong, for some reason the nvidia driver was not working correctly and Blender was executed with intel igp. So, known issue, I understand. Antonis' message dates back to february, that looks like everyone is too busy to look into this.

I was wrong, for some reason the nvidia driver was not working correctly and Blender was executed with intel igp. So, known issue, I understand. Antonis' message dates back to february, that looks like everyone is too busy to look into this.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Aaron Carlisle self-assigned this 2015-11-08 17:38:18 +01:00
Member

Closing then since this is a problem with with Intel and not Blender

Closing then since this is a problem with with Intel and not Blender
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Reference: blender/blender#46722
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