Render result different between animated and still renders #46729
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Reference: blender/blender#46729
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Archlinux
Broken: 2.76b
Steps to reproduce:
Additional information:
I have animated the renderlayer visibility as an optimization tactic (some renderlayers are only required for short periods of time). I also animated a switch node in the compositor to avoid breaking the compositing setup.
If I enable the renderlayers a frame before enabling the switch node, everything is fine. However I wouldn't have expected this to be needed, since enabling them both on the same frame works fine in a normal F12 still render.
Changed status to: 'Open'
Added subscriber: @gandalf3
Added subscriber: @Sergey
Added subscriber: @ideasman42
Woops, wrong report.
This one goes to me i guess, will check in a bit.
Added subscriber: @Blendify
Developer note:
Here's a proposed patch which also explains what happens:
P286: Fix #46729
@ideasman42, any strong opinion here?
@Sergey, LGTM (or, I don't see a better way to handle).
Note that this block should really be applied to the
get_next_frame
check above, however this is for the frame-server, which I think we could remove.This issue was referenced by
8ef68bf989
Changed status from 'Open' to: 'Resolved'