Region overlap crashes when interacting with action zones #46790

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opened 2015-11-17 02:03:54 +01:00 by Campbell Barton · 9 comments

Enable region overlap user preference.

In the default 3D viewport, press NKey, then drag on the corner widget. -> Blender crashes.

Attached asan output: region_overlap_azone.txt, region_overlap_azone_2020_01_28_update.txt (found while investigating #46764).

Updated asan output


Note: Blender internals aren't well suited of handling regions being manipulated like this while the rest of Blender is being used. We could either prevent interaction during the fade, or disable it since its not really needed.

Enable region overlap user preference. In the default 3D viewport, press NKey, then drag on the corner widget. -> Blender crashes. Attached asan output: [region_overlap_azone.txt](https://archive.blender.org/developer/F255486/region_overlap_azone.txt), [region_overlap_azone_2020_01_28_update.txt](https://archive.blender.org/developer/F8307279/region_overlap_azone_2020_01_28_update.txt) (found while investigating #46764). Updated asan output ---- Note: Blender internals aren't well suited of handling regions being manipulated like this while the rest of Blender is being used. We could either prevent interaction during the fade, or disable it since its not really needed.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added subscriber: @Sergey

Added subscriber: @Sergey

Well, can't really reproduce the issue so can't give meaningful feedback here. But it seems weird we can't solve order of alloc/free in the interface code which is all singlethreaded?

Also, what's the point of submitting it as a report, it's gonna to go to your desk anyway ;)

Well, can't really reproduce the issue so can't give meaningful feedback here. But it seems weird we can't solve order of alloc/free in the interface code which is all singlethreaded? Also, what's the point of submitting it as a report, it's gonna to go to your desk anyway ;)
Campbell Barton was assigned by Sergey Sharybin 2015-11-17 09:07:20 +01:00
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Its not alloc-free, its that ED_area_initialize can run at any moment while interacting with the UI (runs when fade is complete).

Though in practice the its normally not an issue.

Reporting because its a crasher in the UI, but not wanting to spend time on it this moment.
Also if others like to fix I wont complain :)

Its not alloc-free, its that `ED_area_initialize` can run at any moment while interacting with the UI (runs when fade is complete). Though in practice the its normally not an issue. Reporting because its a crasher in the UI, but not wanting to spend time on it this moment. Also if others like to fix I wont complain :)
Campbell Barton removed their assignment 2016-08-03 06:34:45 +02:00
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Removed subscriber: @ideasman42

Removed subscriber: @ideasman42
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This is still crashing, added updated ASAN log.

This is still crashing, added updated ASAN log.
Philipp Oeser removed the
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label 2023-02-10 09:26:28 +01:00
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@ideasman42 : can you still repro this?

@ideasman42 : can you still repro this?
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labels 2024-03-08 14:18:20 +01:00
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This is no longer crashing (tested with #define TIMEOUT 4.0f, closing / joining / splitting the area no longer crashing).

This is no longer crashing (tested with `#define TIMEOUT 4.0f`, closing / joining / splitting the area no longer crashing).
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Reference: blender/blender#46790
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