Collada does not import DAE files from Autodesk FBX Converter #46854

Closed
opened 2015-11-24 10:27:38 +01:00 by Mingfen Wang · 11 comments

System Information
Mac mini 2012 late, OS X 10.11, Intel HD Graphics 4000

Blender Version
Worked: 2.76b

Short description of error
DAE importer can not import the DAE files generated by Autodesk FBX converter.

Exact steps for others to reproduce the error

  1. Download http://www.mesh-online.net/dolphin.dae.
  2. Import into Blender 2.76b.
  3. The bug happen.

I have found a trick to import and export most of my FBX files successfully, bone directions and animation channels are all fine, here is the steps:

  1. Export a DAE file with Autodesk FBX Converter.
  2. Edit the DAE file, delete the contents of these xml fields: <library_images>, <library_materials> and <library_effects>
  3. Import the modified DAE file to Blender 2.76b, setup materials and textures, do whatever you want.
  4. Export to FBX file.

This is the blend file generated via the above steps: http://www.mesh-online.net/untitled.blend


FBX reported issue, just for archive

FBX import script has scale issue - the scale of skeleton does not match the scale of the mesh.
FBX import script has orientation issue - the orientation of skeleton does not match the orientation of the mesh.

  1. Download http://www.mesh-online.net/dolphin.fbx.
  2. Import into Blender 2.76b.
  3. The bugs happen.

I have verified the exported FBX file with Unity 5.0.0f4, it works as I expect.

**System Information** Mac mini 2012 late, OS X 10.11, Intel HD Graphics 4000 **Blender Version** Worked: 2.76b **Short description of error** DAE importer can not import the DAE files generated by Autodesk FBX converter. **Exact steps for others to reproduce the error** 1. Download http://www.mesh-online.net/dolphin.dae. 2. Import into Blender 2.76b. 3. The bug happen. I have found a trick to import and export most of my FBX files successfully, bone directions and animation channels are all fine, here is the steps: 1. Export a DAE file with Autodesk FBX Converter. 2. Edit the DAE file, delete the contents of these xml fields: <library_images>, <library_materials> and <library_effects> 3. Import the modified DAE file to Blender 2.76b, setup materials and textures, do whatever you want. 4. Export to FBX file. This is the blend file generated via the above steps: http://www.mesh-online.net/untitled.blend ----- **FBX reported issue, just for archive** FBX import script has scale issue - the scale of skeleton does not match the scale of the mesh. FBX import script has orientation issue - the orientation of skeleton does not match the orientation of the mesh. 1. Download http://www.mesh-online.net/dolphin.fbx. 2. Import into Blender 2.76b. 3. The bugs happen. I have verified the exported FBX file with Unity 5.0.0f4, it works as I expect.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @artgolf1000

Added subscriber: @artgolf1000

Added subscriber: @mont29

Added subscriber: @mont29

Please do not report several issues at once! This makes tracking them much more complicated.

Also, please always check with the latest build from our buildbot before making a report, your FBX bugs have been reported and fixed something like one week ago already.

Will update the title and description to only collada part of the report…

Please do not report several issues at once! This makes tracking them much more complicated. Also, please always check with the latest build from [our buildbot](https://builder.blender.org/download) before making a report, your FBX bugs have been reported and fixed something like one week ago already. Will update the title and description to only collada part of the report…
Bastien Montagne changed title from DAE & FBX plugin bugs to Collada does not import DAE files from Autodesk FBX Converter 2015-11-24 10:47:04 +01:00

Added subscriber: @Sergey

Added subscriber: @Sergey
Gaia Clary was assigned by Sergey Sharybin 2015-11-24 10:49:52 +01:00

Gaia, mind having a look? Thanks! :)

Gaia, mind having a look? Thanks! :)
Member

According to the Collada specifications It looks like the collada file makes an invalid reference to an image. When i remove the image reference from the dae file then i can import the dolphin here. Maybe the dae file references the wrong collada version (it says it used version="1.4.1").

I found a reference to the very same issue in the OpenCollada bug tracker which also says that the Autodesk file creates a collada file that does not comply to the specifications:

https://github.com/KhronosGroup/OpenCOLLADA/issues/92

I will now check if we can teach openCollada to treat this as a warning and not an error.

According to the Collada specifications It looks like the collada file makes an invalid reference to an image. When i remove the image reference from the dae file then i can import the dolphin here. Maybe the dae file references the wrong collada version (it says it used version="1.4.1"). I found a reference to the very same issue in the OpenCollada bug tracker which also says that the Autodesk file creates a collada file that does not comply to the specifications: https://github.com/KhronosGroup/OpenCOLLADA/issues/92 I will now check if we can teach openCollada to treat this as a warning and not an error.
Member

The demo files have been removed, so i can not check if this issue has been resolved or not. Please can you resubmit the missing files, so that i can test again?

thanks.
gaia

The demo files have been removed, so i can not check if this issue has been resolved or not. Please can you resubmit the missing files, so that i can test again? thanks. gaia
Member

if you refer to this file:

https://github.com/iaco79/gearvr_mix_ar/blob/master/gearvrar/app/src/main/assets/dolphin.dae

then Blender now reports:

Image not found: dtexture.png.
Couldn't find an image by UID.

So i suspect this issue is fixed ?

if you refer to this file: https://github.com/iaco79/gearvr_mix_ar/blob/master/gearvrar/app/src/main/assets/dolphin.dae then Blender now reports: Image not found: dtexture.png. Couldn't find an image by UID. So i suspect this issue is fixed ?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

No answer since ages, more than time to close!

No answer since ages, more than time to close!
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Reference: blender/blender#46854
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