Operating system and graphics card
Windows 7 64 Bit
Nvidia 760 gtx
Broken: (example: 2.69.7 4b206af, see splash screen)
Short description of error
Compiling Blender under Windows 7 with Cmake 3.3.0 and Visual Studio
Blender uses a startup.blend in the source code to create the factory settings. Theming settings like width and what tab is active gets recognized. Panel status open/closed not.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
I am not sure if this issue qualifies as a bug report since it is more relevant to developers. Users will not stumble across it directly. I nevertheless try it. With the hope that i get at least a hint.
One of the UI problems is the visual noise. Too much open at once.
Blender uses a startup.blend in the release/datafiles folder to create the factory settings. What is stored in this startup.blend will be the factory settings then.
When i use Blender as a user, and close all panels, like the ones in the Properties editor, and save the startup file, and when i restart Blender then, then those panels stays closed. So far so good. That's what the user can do. And here it works as intended. So the needed values are for sure available.
When i grab this created startup.blend file then, and use it to recompile Blender, and when i open the fresh compiled Blender version then, then the panels are as they were in the previous Blender factory settings. Open.
I would like to change this factory settings though. So that the factory settings already contains the closed panels.
All other UI settings gets compiled. Width of the panels, arrangement, etc. . But the panels stays open.
I cannot test if it works on Linux since i don't have Linux. Does it work on Linux? Is it a Windows 7 only problem? A settings problem with VS or CMake? Or is it a bug?
The first image shows the open tabs from the factory settings. The second image shows the closed tabs as i would love to have them in the factory settings too.