Snapping between 2 objects in object mode uses the bound-box of the source object #47171
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Reference: blender/blender#47171
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System Information
W7 x64
Blender Version
Broken: latest master 2.76.5
Short description of error
When snap to nearest and vertex is chosen, it sometime snap to edge or face instead.
Exact steps for others to reproduce the error
Open attached file: bug snap.blend
You get this:
Awaited is this:
Changed status to: 'Open'
Added subscriber: @jeandufloch
same problem with mesh, so bug is not limited to curves: bug snap mesh.blend
to better understand the problem maybe: bug snap both.blend
try to snap the 2 object on the left to the cube on the right, behavior is clearly different for both.
snap to nearest vertex is sometime wrongto Snapping between 2 objects in object mode uses the bound-box of the source objectAdded subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Thanks for the report, but this is not a bug, it’s intended to work this way (change to 'center' if you want it to snap to center of transformed object). Better behavior can be added, but that’s TODO. ;)
Added subscriber: @ideasman42
Added to transform snapping section: http://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Transform_Snap
(note, there are really a lot of snapping todo's)
Changed status from 'Archived' to: 'Archived'
Added subscriber: @bliblubli
then it would make sense to change https://www.blender.org/manual/editors/3dview/transform/transform_control/snap.html
So looking at these description, it's legit to await the nearest vertex of moved object snap to the target vertex. I know no other program that snap the bounding box when vertex is chosen.