Particle System- HAIR and Vertex Groups #47401
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Reference: blender/blender#47401
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System Information
Pentium(R) Dual-Core Windows 64 bit
Blender Version
Broken: blender 2.75a
c27589e
Short description of error
Hair particles are not created in the assigned vertex group, hair is created in all sides of the mesh ignoring the selected group and leaves hairless areas in it. After, the particle edit mode doesn`t show the same order in hair and it´s impossible to comb or add.
Exact steps for others to reproduce the error
Create a Cube, select one face >>Object Data >Vertex group: create a group and assign selected face.
Changed status to: 'Open'
Added subscriber: @Ana-42
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Thanks for the report, but see no bug here, vgroups are vertex data, not face data, so when you add 'one face' of a cube to a vgroup, you add half of its vertices which affects five of the six faces… Ideally we could get a varying density of hair following vgroup weight gradient across faces, but that’s not implemented currently and is not a bug anyway.
Note that an easy work around here is to add a (very thin) loop of faces around the region you want to generate particles from (using bevel, inset, etc.), which would serve as boundary for particle distribution.