Blender crash on unicode object name #47568
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Reference: blender/blender#47568
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Version: 2.76
Symptoms: Blender crashes when one types in a unicode character in an object name.
How to recreate: Load the default scene, start renaming an object, and in the middle of it type "é". Crashes consistently for me.
Changed status to: 'Open'
Added subscriber: @nafnlaus
Added subscriber: @sindra1961
This did not reappear in my environment.
my environment:
blender v2.76 (sub11)
windows 10 pro 64bits
GeForce GTX 960+GeForce GT 730
Added subscriber: @ideasman42
Can't redo this, however its possible that somehow your keyboard is entering a different character then the one which is added from copy-pasting from the web browser.
Could you do some more tests?
C.object.name = "AéA"
Interesting.. I did some more testing. It happens 100% of the time when I run blender normally - that is, through optirun (my driver is Nvidia/Bumblebee, so one uses "optirun " when they want 3d accel). But when I run it without optirun (aka, no 3d acceleration), it doesn't crash on unicode characters, ever. I can't imagine what the connection between 3d acceleration and unicode would be (blender is otherwise quite stable), but it's 100% consistent. And it would explain why you're not seeing the problem, because you're probably not using Bumblebee.
When I optirun other programs, they don't have problems with unicode - only blender.
I ran optirun blender through a console and there's an error when blender crashes:
X Error of failed request: BadValue (integer parameter out of range for operation)
op^C
As for the questions above:
The exact name is irrelevant, it happens with any name. But for example, renaming "Cube" to "Cubé"
My environment:
Linux version 4.3.4-200.fc22.x86_64 (mockbuild@bkernel02.phx2.fedoraproject.org) (gcc version 5.3.1 20151207 (Red Hat 5.3.1-2) (GCC) ) #1 SMP Mon Jan 25 13:37:15 UTC 2016
01:00.0 3D controller: NVIDIA Corporation GM107M [GeForce GTX 860M] (rev a2)
bumblebee-nvidia-352.63-2.fc22.x86_64
I haven't tried any test builds
No, it does not happen if the letter is copy-pasted. Rather strange, that!
Yes, it crashes in save-as as well
Yes, it crashes when I type a "é" in the python console as well
Changed status from 'Open' to: 'Archived'
This makes sense then, however I can't redo the error,
Tried to redo the bug by sending bad key-stroke events to Blender using http://www.doctort.org/adam/nerd-notes/x11-fake-keypress-event.html (and swapping out
XKeysymToKeycode
args, as well as commenting it and testing various invalid values).All I could get was an error:
As far as I can see this is a bug in Bumblebee since theres no reason it should be adjusting your keyboard config, best report the error there.
Closing.