The length of scripted expression strings is limited to 256 characters. #47896
Closed
opened 2016-03-23 03:10:32 +01:00 by Thomas Larsson
·
13 comments
No Branch/Tag Specified
main
manifold
blender-v4.4-release
npr-prototype
blender-v4.2-release
remote-asset-library-monolithic
blender-v3.6-release
blender-v4.3-release
temp-sculpt-dyntopo
blender-v3.3-release
brush-assets-project
pr-extensions-tidy-space
blender-v4.0-release
universal-scene-description
blender-v4.1-release
blender-v3.6-temp_wmoss_animrig_public
gpencil-next
blender-projects-basics
sculpt-blender
asset-browser-frontend-split
asset-shelf
blender-v3.5-release
blender-v2.93-release
sculpt-dev
bevelv2
xr-dev
v4.4.0
v4.2.8
v4.2.7
v3.6.21
v4.2.6
v3.6.20
v4.2.5
v3.6.19
v4.3.2
v4.3.1
v4.3.0
v4.2.4
v3.6.18
v4.2.3
v3.6.17
v4.2.2
v3.6.16
v4.2.1
v3.6.15
v4.2.0
v3.6.14
v3.3.21
v3.6.13
v3.3.20
v3.6.12
v3.3.19
v4.1.1
v3.6.11
v3.3.18
v4.1.0
v3.3.17
v3.6.10
v3.6.9
v3.3.16
v3.6.8
v3.6.7
v3.3.14
v4.0.2
v4.0.1
v4.0.0
v3.6.5
v3.3.12
v3.6.4
v3.6.3
v3.3.11
v3.6.2
v3.3.10
v3.6.1
v3.3.9
v3.6.0
v3.3.8
v3.3.7
v2.93.18
v3.5.1
v3.3.6
v2.93.17
v3.5.0
v2.93.16
v3.3.5
v3.3.4
v2.93.15
v2.93.14
v3.3.3
v2.93.13
v2.93.12
v3.4.1
v3.3.2
v3.4.0
v3.3.1
v2.93.11
v3.3.0
v3.2.2
v2.93.10
v3.2.1
v3.2.0
v2.83.20
v2.93.9
v3.1.2
v3.1.1
v3.1.0
v2.83.19
v2.93.8
v3.0.1
v2.93.7
v3.0.0
v2.93.6
v2.93.5
v2.83.18
v2.93.4
v2.93.3
v2.83.17
v2.93.2
v2.93.1
v2.83.16
v2.93.0
v2.83.15
v2.83.14
v2.83.13
v2.92.0
v2.83.12
v2.91.2
v2.83.10
v2.91.0
v2.83.9
v2.83.8
v2.83.7
v2.90.1
v2.83.6.1
v2.83.6
v2.90.0
v2.83.5
v2.83.4
v2.83.3
v2.83.2
v2.83.1
v2.83
v2.82a
v2.82
v2.81a
v2.81
v2.80
v2.80-rc3
v2.80-rc2
v2.80-rc1
v2.79b
v2.79a
v2.79
v2.79-rc2
v2.79-rc1
v2.78c
v2.78b
v2.78a
v2.78
v2.78-rc2
v2.78-rc1
v2.77a
v2.77
v2.77-rc2
v2.77-rc1
v2.76b
v2.76a
v2.76
v2.76-rc3
v2.76-rc2
v2.76-rc1
v2.75a
v2.75
v2.75-rc2
v2.75-rc1
v2.74
v2.74-rc4
v2.74-rc3
v2.74-rc2
v2.74-rc1
v2.73a
v2.73
v2.73-rc1
v2.72b
2.72b
v2.72a
v2.72
v2.72-rc1
v2.71
v2.71-rc2
v2.71-rc1
v2.70a
v2.70
v2.70-rc2
v2.70-rc
v2.69
v2.68a
v2.68
v2.67b
v2.67a
v2.67
v2.66a
v2.66
v2.65a
v2.65
v2.64a
v2.64
v2.63a
v2.63
v2.61
v2.60a
v2.60
v2.59
v2.58a
v2.58
v2.57b
v2.57a
v2.57
v2.56a
v2.56
v2.55
v2.54
v2.53
v2.52
v2.51
v2.50
v2.49b
v2.49a
v2.49
v2.48a
v2.48
v2.47
v2.46
v2.45
v2.44
v2.43
v2.42a
v2.42
v2.41
v2.40
v2.37a
v2.37
v2.36
v2.35a
v2.35
v2.34
v2.33a
v2.33
v2.32
v2.31a
v2.31
v2.30
v2.28c
v2.28a
v2.28
v2.27
v2.26
v2.25
Labels
Clear labels
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Asset datablocks, libraries, browser and shelf
Interest
Audio
Interest
Automated Testing
Interest
BlendFile
Interest
Blender Asset Bundle
Interest
Code Documentation
Code comments, Python/RNA API descriptions
Interest
Collada
Interest
Compatibility
Backward and forward compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
FBX
FBX I/O related topics
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline & IO
Interest
Platforms & Builds
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
USD
Interest
UV Editing
Interest
Undo
Interest
User Interface
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Wayland windowing on Unix
Interest
Workbench
Interest
glTF
glTF format I/O topics
Interest: X11
Xorg/X11 windowing
Legacy
Asset Browser Project
Archived
Legacy
Blender 2.8 Project
Archived
Legacy
Milestone 1: Basic, Local Asset Browser
Archived
Legacy
OpenGL Error
Archived
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Related to security, see policy: https://developer.blender.org/docs/handbook/bug_reports/vulnerability_reports/
Module
Animation & Rigging
Module
Asset System
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline & IO
Module
Platforms & Builds
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
Windows
Platform
macOS
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Archived
Type
Report
Archived
Type
To Do
Milestone
No items
No Milestone
Projects
Clear projects
No project
Assignees
Hoshinova
James-McCarthy-4
Sebastian-Herholz
casey-bianco-davis
gandalf3
Blendify Aaron Carlisle
quantimoney Aditya Y Jeppu
Alaska Alaska
angavrilov Alexander Gavrilov
frogstomp Aleš Jelovčan
amelief Amélie Fondevilla
elubie Andrea Weikert
Andy_Goralczyk Andy Goralczyk
ankitm Ankit Meel
Anthony-Roberts Anthony Roberts
antoniov Antonio Vazquez
aras_p Aras Pranckevicius
Arnd Arnd Marijnissen
bartvdbraak Bart van der Braak
mont29 Bastien Montagne
blender-bot Blender Bot
bnagirniak Bogdan Nagirniak
BClark Brad Clark
brecht Brecht Van Lommel
BrianSavery Brian Savery (AMD)
ideasman42 Campbell Barton
CharlesWardlaw Charles Wardlaw
CharlieJolly Charlie Jolly
Chris_Blackbourn Chris Blackbourn
lateasusual Chris Clyne (Lateasusual)
ChrisLend Christoph Lendenfeld
HobbesOS Cian Jinks
fclem Clément Foucault
cmbasnett Colin Basnett
Kdaf Colin Marmond
dfelinto Dalai Felinto
pioverfour Damien Picard
DanielBystedt Daniel Bystedt
pepe-school-land Daniel Martinez Lara
zanqdo Daniel Salazar
Mets Demeter Dzadik
erik85 Erik Abrahamsson
EAW Evan Wilson
filedescriptor Falk David
fsiddi Francesco Siddi
GaiaClary Gaia Clary
DagerD Georgiy Markelov
mano-wii Germano Cavalcante
zazizizou Habib Gahbiche
HooglyBoogly Hans Goudey
Harley Harley Acheson
weasel Henrik D.
Hjalti Hjalti Hjálmarsson
howardt Howard Trickey
nirved-1 Hristo Gueorguiev
mod_moder Iliya Katushenock
brita Inês Almeida
JacquesLucke Jacques Lucke
Jason-Fielder Jason Fielder
JasonSchleifer Jason schleifer
Jebbly Jeffrey Liu
Jeroen-Bakker Jeroen Bakker
deadpin Jesse Yurkovich
neXyon Joerg Mueller
eliphaz John Kiril Swenson
guitargeek Johnny Matthews
Brainzman Jonas Holzman
JoniMercado Jonatan Mercado
JorgeBernalMartinez Jorge Bernal
JosephEagar Joseph Eagar
JoshuaLeung Joshua Leung
Bone-Studio Juan Gea
jpbouza-4 Juan Pablo Bouza
JulianEisel Julian Eisel
JulienDuroure Julien Duroure
JulienKaspar Julien Kaspar
kevindietrich Kévin Dietrich
lone_noel Leon Schittek
LucianoMunoz Luciano Muñoz Sessarego
LukasStockner Lukas Stockner
LukasTonne Lukas Tönne
LunaRood Luna Rood
MaiLavelle Mai Lavelle
EosFoxx Marion Stalke
Baardaap Martijn Versteegh
scorpion81 Martin Felke
mendio Matias Mendiola
Matt-McLin Matt McLin
MetinSeven Metin Seven
wave Michael B Johnson
Michael-Jones Michael Jones (Apple)
makowalski Michael Kowalski
pragma37 Miguel Pozo
nrupsis Nate Rupsis
jesterking Nathan Letwory
nathanvegdahl Nathan Vegdahl
PrototypeNM1 Nicholas Rishel
nickberckley Nika Kutsniashvili
Sirgienko Nikita Sirgienko
OmarEmaraDev Omar Emara
pablovazquez Pablo Vazquez
PaoloAcampora Paolo Acampora
PascalSchon Pascal Schön
pmoursnv Patrick Mours
muxed-reality Peter Kim
lichtwerk Philipp Oeser
P2design Pierrick PICAUT
PratikPB2123 Pratik Borhade
Limarest Ramil Roosileht
farsthary Raul Fernandez Hernandez
LazyDodo Ray molenkamp
iss Richard Antalik
rjg Robert Guetzkow
salipour Sahar A. Kashi
Sayak-Biswas Sayak Biswas
Sean-Kim Sean Kim
sherholz Sebastian Herholz
sebastian_k Sebastian Koenig
ZedDB Sebastian Parborg
sebbas Sebastián Barschkis
Sergey Sergey Sharybin
IRIEShinsuke Shinsuke Irie
sidd017 Siddhartha Jejurkar
SietseB Sietse Brouwer
SimonThommes Simon Thommes
SonnyCampbell_Unity Sonny Campbell
Stefan_Werner Stefan Werner
Lockal Sv. Lockal
dr.sybren Sybren A. Stüvel
ThomasDinges Thomas Dinges
Ton Ton Roosendaal
BassamKurdali Ursula kurdali
Vasyl-Pidhirskyi Vasyl Pidhirskyi
WannesMalfait Wannes Malfait
wbmoss_dev Wayde Moss
weizhen Weizhen Huang
leesonw William Leeson
xavierh Xavier Hallade
jenkm Yevgeny Makarov
ChengduLittleA YimingWu
gfxcoder jon denning
Clear assignees
No Assignees
Joshua Leung
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#47896
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Win 7 64 bit
Blender Version
2.76
Short description of error
The length of scripted expression strings is limited to 256 characters. A misfeature rather than a bug, but something that I ran into and I don't know how to get around.
Exact steps for others to reproduce the error
I have a script that imports duf/dsf files from Daz Studio. In the Genesis3 character, the face is deformed by bones, but it is more convenient to manipulate high-level facial expressions and visemes, which I have mapped to object properties that drive the face bones. The problem is that Daz has created many of these, and the length of the expression string grows too big.
As an illustration, the first expression that becomes too big is the following:
Expression:
0.000+(0.0187x00)+(0.0627x01)+(-0.0017x02)+(-0.0006x03)+(0.0627x04)+(0.0588
x05)+(-0.0003x06)+(0.0017x07)+(-0.0067x08)+(0.0602x09)+(0.0058x10)+(0.0009
x11)+(0.1198x12)+(-0.0083x13)+(0.0012x14)+(-0.0119x15)+(-0.0187x16)+(0.014
8x17)+(-0.0043*x18)
Variables:
ERROR: Cannot add driver ["eCTRLvEE"] to bone rLipLowerOuter.
Expression too long.
Changed status to: 'Open'
Added subscriber: @thomasl-3
Added subscriber: @JoshuaLeung
Eek! That is quite a horrendous "little" thing :P
I never expected anyone would have any need for something quite that long! (Annoyingly, it just tops out at 260 characters too)
Is this the longest one it generates, or is this on the short end?
It is the first string that contains more than 256 characters. The expression is put in an ordinary string before assigning it to the driver, in order to generate a better error message.
I don't expect that anybody human would write such a thing, but a script can. The script halts when it has created a too long string; otherwise it would add more variables. As you might guess from the variable names, there are at least half a dozen more visemes waiting to be loaded. With some work the expression could be trimmed somewhat, but hardly enough to squeeze in six or eight more variables.
The easy fix would be to increase the limit to 512 characters. This would probably solve my problem, but the problem would remain in principle, and I don't think that my script is important enough to increase the memory consumption for everybody else.
This issue was referenced by
322f86d6b3
Changed status from 'Open' to: 'Resolved'
With some extra work I did manage too squeeze everything into 256 characters. The worst case is the following expression that weighs in at 190+.
Expression:
(+95B +95C +90D -9E +45F -65G +97H +33I +74J -31K +121L +12M -7N -4
2O +43P +9Q +22R +37S +4T +9U -2V -18W +10X +21Y +128Z -15a +52b +
22c +57d +96e +108f +28A)/1000
Variables:
ERROR: Cannot add driver ["eCTRLCheeksBalloon"] to bone lLipCorner.
Expression too long.
This issue was referenced by
6a0c187653
Added subscriber: @WCN
This limit appears to still be in place. Is it necessary to keep it around, or would it be harmless to increase it?
For my example, I have the following driver that simulates the motion of a gear:
So far, it does nearly everything I need it to. But I want to add just one more term to align the gears' teeth in some circumstances, and I can't as the expression is already
251
characters long."Why are you using
bpy.data
andself
instead of driver variables?" The expression would need five or six driver variables with the same target object to access all of its needed properties. Going throughbpy.data
lets me reassign the root gear of a simulated gear by editing only one custom property. The workflow improvement is worth the performance anddepsgraph
cost."Wouldn't it be better to move the driver into a text file at this point?" Arguably, yes. I probably will. But adding a text file also creates one more datablock to keep track of, link, append, break, lose, sync, etc.
If the character limit isn't strictly necessary, then increasing it just gives the user more options. Maybe 1024 or so could still discourage abuse while being enough for most human-written uses.
Added subscriber: @TakeshiFunahashi
Dear developers please change limit from current 256. I actually face this problem now. please re-consider remove current limit . At current it seems as 256. (or make this topic Open again, because it is not solved at all)
I have many morph controller script auto generate, but it work without problem. Only problem is, I can not use some morphs, just for this expression limit problem. The more rig importer enhanced, the more current limit cause problem.
Though Custom python function for driver expression can solve this issue, but it cause heavy performance issue. (actually if I do not use python custom function, the character driver work really well even though we set long expression with many variable props and drivers)
For OP specific case (and my purpose), I think "new driver type sum with step value" will solve this issue. "sum with step driver type"
I know here is not request place, but if blender keep the expression limit, consider it please.