Bug Hair (particles) Density/Length texture in Cycles #47996

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opened 2016-03-29 22:59:37 +02:00 by Erich Vilela · 6 comments

Trying to limit the density of the hair particles by a Black and White density texture. I manage to do it with the hair but the eyebrows seems to be bugy. The strands appear and look fine without the density texture, but when I activate the density and length option on the texture panel the particles dissapear.

Hopefully you guys can help me! I already upload the file with all the settings to see the bug.

Regards,

Erich Vilela

Trying to limit the density of the hair particles by a Black and White density texture. I manage to do it with the hair but the eyebrows seems to be bugy. The strands appear and look fine without the density texture, but when I activate the density and length option on the texture panel the particles dissapear. Hopefully you guys can help me! I already upload the file with all the settings to see the bug. Regards, Erich Vilela
Author

Changed status to: 'Open'

Changed status to: 'Open'
Antonis Ryakiotakis was assigned by Erich Vilela 2016-03-29 22:59:37 +02:00
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Added subscriber: @ErichVilela

Added subscriber: @ErichVilela
Author

Sorry I tought that I uploaded the file but I didn't here it goes.

Link to download the file:
https://drive.google.com/file/d/0B9sUOTq9M0EpUXZQaHVScW9OWm8/view?usp=sharing

And I'm using the Blender Version 2.76b f337fea . I already did the test on Blender 2.77 as well.

Sorry I tought that I uploaded the file but I didn't here it goes. Link to download the file: https://drive.google.com/file/d/0B9sUOTq9M0EpUXZQaHVScW9OWm8/view?usp=sharing And I'm using the Blender Version 2.76b f337fea . I already did the test on Blender 2.77 as well.
Antonis Ryakiotakis was unassigned by Aaron Carlisle 2016-03-30 12:03:16 +02:00

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-04-01 16:35:47 +02:00

You are simply missing enough particles - starting from 10000 you'll start to get more or less OK results (the area of emission is very small, and afaik particles are first distributed over the whole mesh before textures being taken into account…

You are simply missing enough particles - starting from 10000 you'll start to get more or less OK results (the area of emission is **very** small, and afaik particles are first distributed over the whole mesh before textures being taken into account…
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Reference: blender/blender#47996
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