Dynamic base mesh for cloth simulation #48066

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opened 2016-04-06 07:09:00 +02:00 by Luca Rood · 6 comments
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This patch adds the ability for cloth simulations to respect changes in the underlying mesh. So you can for instance, animate shape keys, armatures, or add any deformation modifiers (above the cloth modifier), and the simulation will respect those animations and deform accordingly (if the option is active, of course).

This is mainly useful for (but not limited to) cartoon animations, where your character might stretch or change shape, and you want the clothes to follow accordingly. Whereas without this patch, you would either have to hand-animate the clothes instead of simulating them, or accept that with simulation the clothes wouldn't fit your character once it changes shape/stretches.

With this patch, there is a new check-box in the cloth simulation options, underneath the pinning options, entitled "Dynamic Base Mesh", that if checked activates the described functionality.

Also, I might make a little video demonstrating the new behaviour...

And here is the patch itself:
cloth-dynamic-basemesh.diff

This patch adds the ability for cloth simulations to respect changes in the underlying mesh. So you can for instance, animate shape keys, armatures, or add any deformation modifiers (above the cloth modifier), and the simulation will respect those animations and deform accordingly (if the option is active, of course). This is mainly useful for (but not limited to) cartoon animations, where your character might stretch or change shape, and you want the clothes to follow accordingly. Whereas without this patch, you would either have to hand-animate the clothes instead of simulating them, or accept that with simulation the clothes wouldn't fit your character once it changes shape/stretches. With this patch, there is a new check-box in the cloth simulation options, underneath the pinning options, entitled "Dynamic Base Mesh", that if checked activates the described functionality. Also, I might make a little video demonstrating the new behaviour... And here is the patch itself: [cloth-dynamic-basemesh.diff](https://archive.blender.org/developer/F300981/cloth-dynamic-basemesh.diff)
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Changed status to: 'Open'

Changed status to: 'Open'
Author
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Added subscriber: @LucaRood-3

Added subscriber: @LucaRood-3

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-04-08 15:05:12 +02:00

Please create a differential, it’s correct way to submit patches now. :)

Please [create a differential](https://developer.blender.org/differential/diff/create/), it’s correct way to submit patches now. :)
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Ok, sorry, and thanks for the info :)
I have created the diff: D1903

Ok, sorry, and thanks for the info :) I have created the diff: [D1903](https://archive.blender.org/developer/D1903)
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Reference: blender/blender#48066
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