mesh.select_linked_pick "by Seam" produces random selections #48085
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Reference: blender/blender#48085
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Changed status to: 'Open'
Added subscriber: @fjg3d
Added subscriber: @mont29
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
System Information
Windows 10
GeForce Titan
Blender Version
2.77
2050ecc
Short description of error
When using 'select linked' (hotkey L), its impossible to select only two regions (seams or uv), if they share a seam
Exact steps for others to reproduce the error
Select a seam region with 'select linked' (L) set to seams.
When a second seam region is selected (that shares an seam with the first), then all regions that share a seam with first selected region will also be selected.
select_by_seams_uvs_bug.blend
See attached file, I've used a white colored grease pencil to indicate the seam regions, and the order in which to select them. The unexpected behavior is indicated in green.
Added subscriber: @VukGardasevic
I can recreate the issue. Amd X3 455, R7 360, Win 7
Looks like pressing L on an already selected UV island works correctly only in Face selection mode. Both Vertex and Edge mode produce selections that are outside the initial island that share the selected edges/ vertices. By pressing L multiple times the selection grows until the connected geometry is selected.
Well, maybe behaving differently depending on what is selected is intentional, I just didn't try face mode. I checked the manual online before posting this issue, but didn't see anything specific about whether a vertex, edge, or face is selected.
I wouldn't mind updating the manual if this behavior is actually intentional (although I'm not yet set up to do so).
Added subscriber: @ideasman42
This is indeed unexpected behavior, select linked uses active item, so it should only select island of new active item, not all around it… @ideasman42, think this one is for you?
Changed status from 'Open' to: 'Resolved'
This issue was referenced by
935998312c