Win7 Pro x64, 32gb, i5 6600, 2x 970 GTX 2gb
Short description of error
I was trying out to do a dynamic slowmotion effect by making a cube bounce drop over frame 1-60 (2 sec at 30fps) and have the time slow down to 10% short before the first bounce.
But the result I got from animating the 'Speed factor' in the sequencer made the slowdown affect it's own F-Curve as it seems since the 10% point should have been reached 1 frame before the bounce but was actually reached several frames before.
The slowdown was also supposed to revert after this bounce reached it's peak and went over into the 2nd bounce, but this point was reached before the 1st bounce even touched the ground.
It seems to very counterintuitive to me that this is going as it does and I can't figure out where to place the curve points due to having to refresh the sequencer after every single change since they are being mapped to the resulting timeline instead of the original one.