Windows: proprietary DLL in the package #48109

Closed
opened 2016-04-11 10:35:16 +02:00 by InfoLibre · 17 comments

System Information
Windows 7 Professional in VirtualBox

Blender Version
2.77a 64-bit

Short description of error
Proprietary msvcp120.dll and msvcr120.dll are included in the free software pakage

Exact steps for others to reproduce the error
Proprietary msvcp120.dll and msvcr120.dll are included in the free software pakage http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.77/blender-2.77a-windows64.zip
Isn't it a GPL license violation ?
Blender installer should instead test if Microsoft VC++ is installed and if not, download and install it separately, like HexChat, PHPServer, Shareaza, Wings 3D... are doing.
I would like to keep Blender in the next version of my free softwares compilation (http://www.numopen.fr/compilibre-en) but I can't until DLL are installed separately.

**System Information** Windows 7 Professional in VirtualBox **Blender Version** 2.77a 64-bit **Short description of error** Proprietary msvcp120.dll and msvcr120.dll are included in the free software pakage **Exact steps for others to reproduce the error** Proprietary msvcp120.dll and msvcr120.dll are included in the free software pakage http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.77/blender-2.77a-windows64.zip Isn't it a GPL license violation ? Blender installer should instead test if Microsoft VC++ is installed and if not, download and install it separately, like HexChat, PHPServer, Shareaza, Wings 3D... are doing. I would like to keep Blender in the next version of my free softwares compilation (http://www.numopen.fr/compilibre-en) but I can't until DLL are installed separately.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @NumOpen

Added subscriber: @NumOpen
Campbell Barton changed title from Proprietary dll in the package to Proprietary DLL in the package 2016-04-11 11:02:47 +02:00
Martijn Berger was assigned by Campbell Barton 2016-04-11 11:02:47 +02:00
Campbell Barton changed title from Proprietary DLL in the package to Windows: proprietary DLL in the package 2016-04-11 11:03:05 +02:00
Author

http://www.gnu.org/licenses/gpl-faq.en.html#WindowsRuntimeAndGPL

"You may not distribute these libraries in compiled DLL form with the program.
To prevent unscrupulous distributors from trying to use the System Library
exception as a loophole, the GPL says that libraries can only qualify as System
Libraries as long as they're not distributed with the program itself. If you
distribute the DLLs with the program, they won't be eligible for this exception
anymore; then the only way to comply with the GPL would be to provide their
source code, which you are unable to do."

http://www.gnu.org/licenses/gpl-faq.en.html#WindowsRuntimeAndGPL "You may not distribute these libraries in compiled DLL form with the program. To prevent unscrupulous distributors from trying to use the System Library exception as a loophole, the GPL says that libraries can only qualify as System Libraries as long as they're not distributed with the program itself. If you distribute the DLLs with the program, they won't be eligible for this exception anymore; then the only way to comply with the GPL would be to provide their source code, which you are unable to do."
Member

Added subscriber: @Ton

Added subscriber: @Ton
Member

That is an interesting topic. Until now we have followed this FAQ statement: (much older than the one you quote)
http://www.gnu.org/licenses/gpl-faq.en.html#SystemLibraryException

According to me we give users a fair service by not requiring them to install additional system libraries.
Blender has no dependency on the dll, it's the compiler that requires it. The spirit and original meaning of having Blender a Free Software is not affected in any way. We talk about MS Windows, not Linux :)

Further, the FAQ on the FSF is not the real license, it's an interpretation of the license. I would be curious to know why they are so strict here. I don't see "loopholes". I just see a too strict interpretation to pester users of nonfree environments.

If you like to help digging into it further, where in the actual GPL license do you read we can't do it?
And: can't we just define this to be an acceptable exception clause, to be added to the binary windows distribution only?

That is an interesting topic. Until now we have followed this FAQ statement: (much older than the one you quote) http://www.gnu.org/licenses/gpl-faq.en.html#SystemLibraryException According to me we give users a fair service by not requiring them to install additional system libraries. Blender has no dependency on the dll, it's the compiler that requires it. The spirit and original meaning of having Blender a Free Software is not affected in any way. We talk about MS Windows, not Linux :) Further, the FAQ on the FSF is not the real license, it's an interpretation of the license. I would be curious to know why they are so strict here. I don't see "loopholes". I just see a too strict interpretation to pester users of nonfree environments. If you like to help digging into it further, where in the actual GPL license do you read we can't do it? And: can't we just define this to be an acceptable exception clause, to be added to the binary windows distribution only?
Author

I think you should ask to FSF, they are the best people to answer about this point.
Anyway, I think it's not a fair service to include DLL in the package because users don't know it. Any users prefer to know and control what is installed on their computer. So, an installer that tests if the same or a more recent version of VC++ is already installed and if not, downloads and installs it is the best choice. During the installation, the user has the choice of cancelling the installation. And after the installation, users can look at the list of installed programs and keep only the last version of the installed VC++. It's clean and transparent.
PHPServer, Shareaza with VC++ and other softwares with JAVA/Zulu/OpenJDK are making this correctly. Most of the professional proprietary softwares are making this too.

I think you should ask to FSF, they are the best people to answer about this point. Anyway, I think it's not a fair service to include DLL in the package because users don't know it. Any users prefer to know and control what is installed on their computer. So, an installer that tests if the same or a more recent version of VC++ is already installed and if not, downloads and installs it is the best choice. During the installation, the user has the choice of cancelling the installation. And after the installation, users can look at the list of installed programs and keep only the last version of the installed VC++. It's clean and transparent. PHPServer, Shareaza with VC++ and other softwares with JAVA/Zulu/OpenJDK are making this correctly. Most of the professional proprietary softwares are making this too.
Author

This comment was removed by @NumOpen

*This comment was removed by @NumOpen*
Author

http://www.gnu.org/licenses/gpl-faq.en.html#WindowsRuntimeAndGPL is a recommandation of the FSF, it's a reference and a rule that must be followed if you use a GPL v2 or v3 license.
If you distribute a DLL into your software, it is then not considered as a system library and you must add its source code. That's impossible to add the source code of Microsoft DLL, so you can not include them in the installer.

http://www.gnu.org/licenses/gpl-faq.en.html#WindowsRuntimeAndGPL is a recommandation of the FSF, it's a reference and a rule that must be followed if you use a GPL v2 or v3 license. If you distribute a DLL into your software, it is then not considered as a system library and you must add its source code. That's impossible to add the source code of Microsoft DLL, so you can not include them in the installer.
Member

Blender does not require an installer, the runtime is not being installed if you use Blender.
An important core principle we follow is to not (require to) change your operating system or environment to use Blender.

Anyway, I know the FAQ is very clear about it. I still would prefer if you ask the FSF or investigate the license. We already do this for 5 years and no harm has been done to anyone because of it.

Blender does not require an installer, the runtime is not being installed if you use Blender. An important core principle we follow is to not (require to) change your operating system or environment to use Blender. Anyway, I know the FAQ is very clear about it. I still would prefer if you ask the FSF or investigate the license. We already do this for 5 years and no harm has been done to anyone because of it.

Added subscriber: @jghali

Added subscriber: @jghali

Hi, Scribus developer here. We got a similar issue which can be viewed here:
https://bugs.scribus.net/view.php?id=13932

For your information here are a few links which says things differently than the provided link (http://www.gnu.org/licenses/gpl-faq.en.html#WindowsRuntimeAndGPL) :

"The new definition also makes it clear that you can combine GPLed software with GPL-incompatible System Libraries, such as OpenSolaris' C library, and distribute them both together. These changes will make life easier for free software distributors who want to provide these combinations to their users."

Hi, Scribus developer here. We got a similar issue which can be viewed here: https://bugs.scribus.net/view.php?id=13932 For your information here are a few links which says things differently than the provided link (http://www.gnu.org/licenses/gpl-faq.en.html#WindowsRuntimeAndGPL) : - http://www.gnu.org/licenses/quick-guide-gplv3.en.html : under "Less Source to Distribute: New System Libraries Exception", one can read: "The new definition also makes it clear that you can combine GPLed software with GPL-incompatible System Libraries, such as OpenSolaris' C library, and distribute them both together. These changes will make life easier for free software distributors who want to provide these combinations to their users." - http://www.gnu.org/licenses/gpl-faq.en.html#SystemLibraryException - http:*gplv3.fsf.org/wiki/index.php/FAQ_Update : the second paragraph of http:*www.gnu.org/licenses/gpl-faq.en.html#WindowsRuntimeAndGPL has been removed
Author

Here's the answer of the FSF :

Hello,

Thank you for writing.

We are not able to provide an answer or advice on specific programs.
What we can do is provide you with some general information that may be
helpful to you when considering your own situation. In general if you
distribute a program and a library together, and they are designed to
run together, that is usually considered distributing a single work and
not an aggregate of separate works.

If you do not distribute the library along with the GPL-licensed
program, then it may or may not be the case that even if the two
programs, when run, form a single combined work, that you need to
provide the corresponding source for the library.

In the case of GPLv2 the situation where you do not need to provide the
source for the library is outlined in Section 3 where it states:
"However, as a special exception, the source code distributed need not
include anything that is normally distributed (in either source or
binary form) with the major components (compiler, kernel, and so on) of
the operating system on which the executable runs, unless that component
itself accompanies the executable. "

In GPLv3 provides a much broader exception is provided in the way it
defines System Libraries and Corresponding source, which are as follows:

"The “System Libraries” of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that Major
Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A “Major
Component”, in this context, means a major essential component (kernel,
window system, and so on) of the specific operating system (if any) on
which the executable work runs, or a compiler used to produce the work,
or an object code interpreter used to run it."

"The “Corresponding Source” for a work in object code form means all the
source code needed to generate, install, and (for an executable work)
run the object code and to modify the work, including scripts to control
those activities. However, it does not include the work's System
Libraries, or general-purpose tools or generally available free programs
which are used unmodified in performing those activities but which are
not part of the work. For example, Corresponding Source includes
interface definition files associated with source files for the work,
and the source code for shared libraries and dynamically linked
subprograms that the work is specifically designed to require, such as
by intimate data communication or control flow between those subprograms
and other parts of the work."

I hope that you have found this information useful. Please let us know
if there is any other info that would be of help to you.

Best,

Josh

--
Joshua Gay
Licensing & Compliance Manager
Free Software Foundation
http://www.fsf.org/licensing

Here's the answer of the FSF : Hello, Thank you for writing. We are not able to provide an answer or advice on specific programs. What we can do is provide you with some general information that may be helpful to you when considering your own situation. In general if you distribute a program and a library together, and they are designed to run together, that is usually considered distributing a single work and not an aggregate of separate works. If you do not distribute the library along with the GPL-licensed program, then it may or may not be the case that even if the two programs, when run, form a single combined work, that you need to provide the corresponding source for the library. In the case of GPLv2 the situation where you do not need to provide the source for the library is outlined in Section 3 where it states: "However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. " In GPLv3 provides a much broader exception is provided in the way it defines System Libraries and Corresponding source, which are as follows: "The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it." "The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work." I hope that you have found this information useful. Please let us know if there is any other info that would be of help to you. Best, Josh -- Joshua Gay Licensing & Compliance Manager Free Software Foundation http://www.fsf.org/licensing

Added subscriber: @fablefox

Added subscriber: @fablefox

Paging @Ton and @MartijnBerger

FSF already give a reply. Keep the dll and close this bug or remove dll and move this to TODO?

Paging @Ton and @MartijnBerger FSF already give a reply. Keep the dll and close this bug or remove dll and move this to TODO?

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Given the FSF reply and links in #48109#369234, I think we can safely close this.

Given the FSF reply and links in #48109#369234, I think we can safely close this.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#48109
No description provided.