Multi windows performance drop #48144
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Reference: blender/blender#48144
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Navigation in the 3D view is really slow when having multiple windows open, even when there is no 3D inside them
Perhaps there should be an optionnal "turbo mode" to only update inactive windows every X milliseconds, if it's not a bug
win7 x64 gtx 970 / 3 screen
blender 2.77a
Changed status to: 'Open'
Added subscriber: @Iscream3D
Added subscriber: @NikoLeopold
What exactly do you mean by multiple windows? How many, at what resolution, what else is running in the background, does it get better if you close some of the windows?
Could you upload a .blend file to reproduce the issue?
I canno't share the scene but this is a screen shot of ma setup, 3 full HD sceen, one vertical, 3 windows, I instantly get almost 60 fps when I close the two side windows, other wise it seems to be lower than 10
So basically all i can guess is that it might just be too much to ask from your GPU.
At least it does not appear to be Blender specific.
Well, to me it's a bug ... when I minimize the two side windows, it's still slow and fast if I close them
Also there is no difference in CPU usage
Does this only happen with Blender?
I must admit i have no experience with multiple monitors maybe someone might have an idea.
Added subscriber: @mont29
In any case, we cannot do anything here really, this is specific to your hardware and software setup, plus the scene you are working on! Yes, having three HD OpenGL contexts is much more heavy than one - would not expect a gtx970 to be a limit here, though.
Other points to check/try:
--factory-startup
commandline option) (this will ensure whether this is a userpref or addon issue or not).I don't think all those point are relevant.
My point is that blender seems to take some time to redraw all windows even when 2 of them are minimized
Other operation can be slow because, moving an object could affect an other object, a drived value in a node graph, change the curves in the graph editor etc...
But navigation only, should not, , it only affect the view where the mouse is. (except when camera is locked)
Changed status from 'Open' to: 'Archived'
Seriously… You know Blender codebase that well?
Anyway, no point in keeping this open, if you do not want to do your share of the work. Tracking bug, especially that kind of config-specific ones (if multi-monitor/blender window was generally that slow, think we would have known since ages already, you are not the only user with three screens around), requires full cooperation from reporter, we cannot do anything otherwise (it’s hard enough to handle already).
sorry... I was wrong, removing all my ad-don solved the "bug", I still have to find wich one.
Thank you