Page MenuHome

Random crashes on ms-windows
Closed, ArchivedPublic

Description

System Information
Operating system and graphics card

Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)

Short description of error

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

Hello,
I have downloaded blender on 3 devices, Windows Laptop, Windows Tablet, and a PC.
All three devices have had the same problem, the program runs really well for about an hour or so, but after some time it just randomly crashes.
At first, the crash happens every 10 minutes or so, but now it occurs every time I right click on an object, or try to add a modifier.

Please advise, thank you!

Details

Type
Bug

Event Timeline

Andrew Geren (AndyGeren) raised the priority of this task from to Needs Triage by Developer.
Andrew Geren (AndyGeren) updated the task description. (Show Details)
Andrew Geren (AndyGeren) set Type to Bug.
This comment was removed by Campbell Barton (campbellbarton).
Campbell Barton (campbellbarton) lowered the priority of this task from Needs Triage by Developer to Needs Information from User.Apr 25 2016, 5:26 AM

This is likely a known graphics card driver bug and unlikely we can fix on our end.
https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/542235

Please provide System info

Also, please check if using software opengl resolves:

If this is a driver bug, or we can't link to this to an error in Blender's code, the report may be closed as a driver error,
so please help us determine whether this is a bug in Blender or not.

Campbell Barton (campbellbarton) renamed this task from Crash to Random crashes on ms-windows .Apr 25 2016, 5:53 AM
Sergey Sharybin (sergey) closed this task as Archived.May 3 2016, 1:25 PM
Sergey Sharybin (sergey) claimed this task.

We can not deal with bugs for which we only know that hey happen randomly. Please follow Campbell's suggestion about software OpenGL mode and if that doesn't help try isolating the problem, making it reliably reproduceable.

For until exact steps are found moving the report to archive.